September 3, 2007 ============================================================================= Title : Sirius Complex Filename : map-sirius.pk3 Author : Ingar =KCT= Email Address : ingar@telenet.be Web Site(s) : http://users.telenet.be/ingar/tremulous Description : Map for the open source game Tremulous Credits to : ID-Software for Quake III Arena, darklegion for Tremulous, and all contributors of maps, sounds, textures... This map was made with Open Source software: Linux, the Gimp, GtkRadiant. ============================================================================= The Sirius map file and media are available under the conditions of the Creative Commons License http://creativecommons.org/licenses/by-sa/2.5 Most of the sounds, textures and shaders were taken from the standard tremulous maps. See the file COPYING in the Tremulous folder for more details. ============================================================================= This is the final release of the Sirius Complex. SIRIUS After a fierce battle Procyon had fallen. The humans fought long and valiantly, but in the end the station was overrun. The High Command knew the battle was hopeless. In secret, a new complex was constructed to prepare for the counter- attack, and maybe for all out war. The clock is ticking... ACKNOWLEDGEMENTS This map uses textures by Yves 'evillair' Allaire http://evillair.net/ Skybox Top of the Heap by 'Mighty Pete' http://www.geocities.com/petes-oasis/ THANKS Lava_Croft Thanks for the tips! Dasprid The genie with the thousand projects Thorn, Gareth, Khalsa, Karvajalka and Jhaa For the test game =KCT= Carnalisimo! Hallowed are the creators of the original Tremulous maps. SOURCE The source .map file is included in the .pk3 archive, I used the following q3map2 settings: q3map2 -leaktest -custinfoparms -samplesize 8 -meta q3map2 -vis -saveprt q3map2 -light -scale 1.1 -fast -shade -dirty -patchshadows -samples 3 -bounce 6 -bouncegrid STATISTICS Construction time: 8 months Brushes: 9667 Patches: 330 Entities: 213 Build time: 1 hour (AMD Athlon64 X2 4600+) HISTORY 2007-09-23: Bugfix Fixed a spectator trap in the Launch Bay and a misaligned patch 2007-09-03: Final Improved human base, added an extra base location Roof window in the Flow Control room Some more detail objects Third button to open the decompression hatch Replaced wooden crates with Tremulous crates Some minor bugfixes Added steam particles to the Central Corridor Fixed weaponclip issues with the glass dome 2007-05-10: Beta 1 Enhanced human base Improved storage area Added some detail objects throughout the map Added locations More sounds 2007-03-03: Alpha 1 Initial public release 2006-12-09: Project Start Started Flow Control room Questions, bugs or suggestions? Send them to ingar@telenet.be