// entity 0 { "classname" "worldspawn" // brush 0 { ( 0 256 256 ) ( 64 256 256 ) ( 0 192 256 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 0 256 64 ) ( 0 192 64 ) ( 0 256 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 0 256 64 ) ( 0 256 0 ) ( 64 256 64 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 64 192 0 ) ( 64 256 0 ) ( 0 192 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 64 192 0 ) ( 64 192 64 ) ( 64 256 0 ) karith/base_grooved 0 0 0 0.5 0.5 0 0 0 ( 64 192 0 ) ( 0 192 0 ) ( 64 192 64 ) karith/base_verts 0 0 0 0.5 0.5 0 0 0 } // brush 1 { ( 0 -128 256 ) ( 64 -128 256 ) ( 0 -192 256 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 0 -128 64 ) ( 0 -192 64 ) ( 0 -128 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 0 -128 64 ) ( 0 -128 0 ) ( 64 -128 64 ) karith/base_verts 0 0 0 0.5 0.5 0 0 0 ( 64 -192 0 ) ( 64 -128 0 ) ( 0 -192 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 64 -192 0 ) ( 64 -192 64 ) ( 64 -128 0 ) karith/base_grooved 0 0 0 0.5 0.5 0 0 0 ( 64 -192 0 ) ( 0 -192 0 ) ( 64 -192 64 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } // brush 2 { patchDef2 { karith/base_verts ( 3 3 0 0 0 ) ( ( ( 64 64 256 0 0 ) ( 64 192 256 0 -0.5 ) ( 64 192 128 0 -1 ) ) ( ( 32 64 256 0.5 0 ) ( 32 192 256 0.5 -0.5 ) ( 32 192 128 0.5 -1 ) ) ( ( 0 64 256 1 0 ) ( 0 192 256 1 -0.5 ) ( 0 192 128 1 -1 ) ) ) } } // brush 3 { patchDef2 { karith/base_grooved ( 3 3 0 0 0 ) ( ( ( 64 192 256 0.25 -2 ) ( 64 192 192 0.25 -1.5 ) ( 64 192 128 0.25 -1 ) ) ( ( 64 192 256 0.25 -2 ) ( 64 192 256 0.25 -2 ) ( 64 192 256 0.25 -2 ) ) ( ( 64 192 256 0.25 -2 ) ( 64 128 256 0.25 -2 ) ( 64 64 256 0.25 -2 ) ) ) } } // brush 4 { patchDef2 { karith/base_grooved ( 3 3 0 0 0 ) ( ( ( 64 -128 128 0.25 -1 ) ( 64 -128 192 0.25 -1.5 ) ( 64 -128 256 0.25 -2 ) ) ( ( 64 -128 256 0.25 -2 ) ( 64 -128 256 0.25 -2 ) ( 64 -128 256 0.25 -2 ) ) ( ( 64 0 256 0.25 -2 ) ( 64 -64 256 0.25 -2 ) ( 64 -128 256 0.25 -2 ) ) ) } } // brush 5 { patchDef2 { karith/base_verts ( 3 3 0 0 0 ) ( ( ( 64 -128 128 0 0 ) ( 64 -128 256 0 -0.5 ) ( 64 0 256 0 -1 ) ) ( ( 32 -128 128 0.5 0 ) ( 32 -128 256 0.5 -0.5 ) ( 32 0 256 0.5 -1 ) ) ( ( 0 -128 128 1 0 ) ( 0 -128 256 1 -0.5 ) ( 0 0 256 1 -1 ) ) ) } } // brush 6 { ( 64 256 384 ) ( 64 -192 384 ) ( 0 256 384 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 64 256 384 ) ( 0 256 384 ) ( 64 256 256 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 64 256 384 ) ( 64 256 256 ) ( 64 -192 384 ) karith/base_grooved 0 0 0 0.5 0.5 0 0 0 ( 0 -192 256 ) ( 64 -192 256 ) ( 0 256 256 ) karith/base_verts 0 0 0 0.5 0.5 0 0 0 ( 0 -192 256 ) ( 0 -192 384 ) ( 64 -192 256 ) common/caulk 0 0 0 0.5 0.5 0 0 0 ( 0 -192 256 ) ( 0 256 256 ) ( 0 -192 384 ) common/caulk 0 0 0 0.5 0.5 0 0 0 } }