Title Vega Industries: Research Outpost 13 Author Stijn "Ingar" Buys Source https://github.com/IngarKCT/map-vega Description Map for the Unvanquished game project http://www.unvanquished.net License The map Vega Industries: Research Outpost 13 and related assets are available under the conditions of the CREATIVE COMMONS ATTRIBUTION-SHARE ALIKE 3.0 LICENSE http://creativecommons.org/licenses/by-sa/3.0 ============================================================================= For my father, he deserves a monument. ============================================================================= VEGA INDUSTRIES: RESEARCH OUTPOST 13 Vega Industries Research Outpost 13 Large corporations take their research very serious. Only the smartest and brightest are hired, and no effort is spared to protect these valuable human resources from harm. Research Outpost 13 was probably the safest place in the universe. On a small planet with a harsh and frozen climate, hidden in an otherwise uninteresting part of the galaxy, the outpost provided a well-protected shelter from the hostile environment. And like outposts usually do, it harboured a strange sense of tranquility, that given enough time would drive anyone insane with boredom. This funny green creature was a most welcome diversion. It had hidden itself inside a cargo container on the monthly supply run, and when the scientists found it, hungry and exhausted, they couldn't resist but to offer the poor creature some milk and cookies. Kyp... a funny name for a funny creature. Kyp didn't mind all the running around and neurotic button pushing. After all, these weren't the usual kind of scientists: they seemed more interested in keeping their machines running than indecently prodding caged creatures with their devices. As usually happens in large corporations, the janitor was the first to notice something had gone terribly wrong. Kyp's cage hade been left wide open and the creature was nowhere to be found. "This is no place to leave little creatures wandering around", the janitor murmured peevishly. "And who do you think will have to clean up all the surprises it is going to leave behind?" The echo of an eerie sound interrupted his grumbling. The power supply had been acting weird all morning, and most of the equipment seemed to disagree with their blueprint specifications. "That damned rodent must have been shewing the cables. A few high-voltage jolts will teach it some manners. Serves him well." The idea almost brought a smile to the janitor's face. Almost. The monster breathing down his neck was far from green and cuddly. If anything, it looked like the scientists had delved too eagerly and too deep and had awakened something that should have been left alone. Two seconds later, the janitor's blood-stained broom hits the floor. (To be continued) The tyrant was hardly impressed by the janitor's last screaming moments. Humans are usually tasty and sweet, but the aroma of adrenaline had spoiled the meat with a lingering bitter taste. What he wanted, was men with courage. Men who wouldn't waver at the sight of his deadly teeth. Men, who'd provide him a banquet with the delicious taste of heroism. Or women, for those who'd prefer a somewhat softer kind of meat. (To be continued) SKYBOX The Skybox was created with the personal edition of Terragen Classic http://www.planetside.co.uk/ I used Spirit's tutorial and skybox scripts http://maps.sp1r1t.org/tutorials/q3a_create_skybox/ TEXTURES The iVega texture set for Unvanquished is a complete overhaul of the texture set mad for the Tremulous map. They were created from pictures and edited with the GIMP. The Vega Industries logos were made with Inkscape. Normal maps were generated with Blender and the GIMP. Contact me if you're interested in the original high-res images. The Easter Eggs cartoon was made by Josky=KCT=. MODELS The monitor model and texture were made by f0rqu3. The monitor display textures were made by Ingar, display background by Karvajalka. The sign model was created by Karvajalka, textures by Ingar. The ceiling light models and textures were created by Karvajalka. The terminal model and textures were made by Karvajalka. The console model was made by Thorn. The toolcart and animated pump models were made by Thorn, textures by Thorn & Ingar. The container and plant models and textures were made by Ingar. The vehicle model was made by Ingar, the texture was generously donated by TraK. The fire extinguisher model was taken from the Tremulous map "Sector B17" and was made by gareth. http://tremulous.net/forum/index.php?topic=4478.0 The globe model was made by Ingar. The globe texture was created by Jeremy "Jestr" Gardner. The original, high-resolution version can be downloaded here: http://www.celestiamotherlode.net/catalog/show_addon_details.php?addon_id=227 The blue plastic container model and the rack model were taken from the Tremulous map "Metro" and were made by KOsAD http://sites.google.com/site/kosad93/metro.html SOUNDS The sounds were edited with Audacity. I used my own recordings and a number of sounds from the pdsounds collection. http://www.pdsounds.org/ The synthloops were made with ZynAddSubFX. STATISTICS q3map2 -leaktest -samplesize 8 -meta q3map2 -vis -saveprt -hint q3map2 -nocollapse -nosRGB -deluxe -fast -shade -dirty -patchshadows -samples 3 -samplesize 8 -bounce 8 -bouncegrid -lightmapsize 1024 -external Compile time: 21 minutes (Intel i5-2500K) 17931 brushes, 1788 patches, 107 model instances, 375 entities total THANKS Thorn[mDc] for the models, testing and advice gareth for the fire extinguisher model and support StalKermit for support Karvajalka for the awesome models maci for hosting on satgnu Lava_Croft for testing and advice #satgnu for support illwieckz for crunching textures and navmap support f0rqu3 for the model and testing Jestr for the globe texture KOsAD for the models Taiyo.uk for the slime shader and trigger example from the Tremulous map "Slimepunk" Georges 'TRaK' Grondin for the vehicle model texture. The contributors of the pdsounds collection. #tremulous on the freenode IRC network #unvanquished-dev on the freenode IRC network All =KCT= members HISTORY 2015-08-02 beta 3 official release for Unvanquished-0.42.0 split package into the a texture pack and the map itself updated Mixer Hall updated Observatory improved ventilation shafts 2015-07-26 beta 2 first official Unvanquished release complete texture overhaul fixed a number of issues caused by the change of engine removed q3map2 lightstyles made the storage room slightly larger improved lighting replaced a number of vent textures with brushwork improved console monitor screens added extra posters 2010-09-10 beta 1 first official Tremulous release improved pipe construction on the upper level raised the vehicle above the floot added broken door sound to the workshop door added flashlight near the workshop added wheeltracks in the outside area changed office lamp improved terminal screens improved vehicle skin improved console skin 2010-09-08 pre-release 10 added extra ventilation shaft lowered pipes below the corridor floors improved plasma tube shader added signs added fire extinguisher model from sector b17 added blue container and rack models from metro added more target_speakers and target_locations updated office interior added office exterior scenery and smoke particles added animated pump model and associated shaders added plant2 roots 2010-08-22 pre-release 9 changed layout of the mixer hall crate spam added vehicle model moved default bases updated the company slogan 2010-08-16 pre-release 8 renamed map to "Vega Industries: Research Outpost 13" added logos added ase models optimized vis changed metal stairs layout changed holo emitter sound 2010-08-08 pre-release 7 2010-04-12 pre-release 6 2010-04-06 pre-release 5 2010-04-05 pre-release 4 2010-01-24 pre-release 3 2010-01-10 pre-release 2 2009-12-25 pre-release 1 initial pre-release initial texture set release 2009-12-12 first texture Questions, bugs or suggestions? Send them to ingar@telenet.be