[14:57] < DevHC_> Uncertainty hasn't been used before, is 1 character shorter, describes the game no less than U*********** (both give 0 descriptional values) [14:58] <+Qrntz> ah, I see, I felt inclined to assume you liked it because it's similar to «Arbitrary» [14:59] < DevHC_> or... Uncertainty has already been used, as some web searches show D: [14:59] < DevHC_> Qrntz: do u know what is arbitration? [14:59] <+Gireen> what is the chars limit for nicks in unv? [15:01] < DevHC_> 35? [15:02] <+Qrntz> DevHC_, yes [15:02] Signoff Gireen: #unvanquished-dev (Read error: Connection reset by peer) [15:03] < Akele> why so long [15:03] < Akele> |: [15:04] Gireen [~gir@178.63.121.210] has joined #unvanquished-dev [15:04] mode/#unvanquished-dev [+v Gireen] by ChanServ [15:08] <+Qrntz> `Ishq, ping me back when you're online please [15:08] <+Qrntz> I think I know the deal with Osavul's server name colors not matching the backgrounds [15:17] Signoff DevHC_: #unvanquished-dev (Remote host closed the connection) [15:25] DevHC [~devhc@dsl4E5CCD65.pool.t-online.hu] has joined #unvanquished-dev [15:47] DevHC_ [~devhc@1F2E583F.dsl.pool.telekom.hu] has joined #unvanquished-dev [15:47] Signoff DevHC: #unvanquished-dev (Read error: Connection reset by peer) [15:47] Signoff gavlig: #unvanquished-dev (Read error: Connection reset by peer) [15:56] gavlig [~quassel@184-99-94-178.pool.ukrtel.net] has joined #unvanquished-dev [16:10] Norfenstein [~Norfenste@c-69-249-65-163.hsd1.nj.comcast.net] has joined #unvanquished-dev [16:10] Signoff Norfenstein: #unvanquished-dev (Changing host) [16:10] Norfenstein [~Norfenste@tremulous/developer/Norfenstein] has joined #unvanquished-dev [16:10] mode/#unvanquished-dev [+v Norfenstein] by ChanServ [16:27] Signoff gavlig: #unvanquished-dev (Read error: Connection reset by peer) [16:30] Signoff DevHC_: #unvanquished-dev (Remote host closed the connection) [16:32] Signoff Akele: #unvanquished-dev (Quit: Akele) [16:32] DevHC [~devhc@1F2E583F.dsl.pool.telekom.hu] has joined #unvanquished-dev [16:34] DeathSkull [~DeathSkul@cpe-65-25-56-61.neo.res.rr.com] has joined #unvanquished-dev [16:34] Signoff DeathSkull: #unvanquished-dev (Changing host) [16:34] DeathSkull [~DeathSkul@unvanquished/associate/DeathSkull] has joined #unvanquished-dev [16:35] gavlig [~quassel@184-99-94-178.pool.ukrtel.net] has joined #unvanquished-dev [16:48] Signoff DevHC: #unvanquished-dev (Remote host closed the connection) [16:57] DevHC [~devhc@1F2E583F.dsl.pool.telekom.hu] has joined #unvanquished-dev [17:06] <+cron> wooo [17:08] <+cron> new most users ever online record after people are retweeting phoronix's article! [17:08] <+cron> we should be playing unv to greet new people [17:08] < StalKermit> cron: Coincidence [17:08] <+cron> no StalKermit not a coincidence [17:09] < StalKermit> You want to play games cron? [17:09] < StalKermit> Is that what this is? [17:09] < TheCamper> you can do as much advertising as you want... without good code, it is not going to work.. [17:09] <+cron> https://twitter.com/#!/search/?q=unvanquished [17:10] <+cron> TheCamper: this isn't us advertising.... this is someone else doing it for us :) [17:10] < TheCamper> well. the second part is still true [17:12] < TheCamper> i see a lot of people organizing, but who will do the work? [17:12] <+cron> also, the way there is to get people to try it and give feedback [17:12] < DevHC> wtf do u fucking mean by "us"? [17:12] < DevHC> we r one [17:13] < DevHC> we r teh community [17:13] rhez is now known as rhez|zzz [17:14] < StalKermit> I, the community, am boring [17:16] <+cron> 'who will do the work?' - we all do the work [17:16] <+cron> everyone does what they can [17:17] < StalKermit> Everyone should sell drugs on the street corner to help the Unvanquished effort [17:17] < TheCamper> and who is going to write code? [17:17] < TheCamper> ishq does [17:17] < TheCamper> ds too, i think [17:19] <+cron> TheCamper: there are plenty of other coders here [17:19] < TheCamper> all contributing? [17:19] * DevHC writes code too [17:19] <+cron> the problem is not a shortage of coders, the problem is we don't have a good set of new features for them to code up[3~ [17:20] < DevHC> cron: that doesn't make sense [17:20] < TheCamper> rewriting the network part [17:20] < TheCamper> to make it faster [17:20] < DevHC> TheCamper: explain "faster" [17:20] <+cron> DevHC: what i mean, without a roadmap, we don't need more coders... [17:20] < TheCamper> when you have a limited bandwith [17:20] < TheCamper> and get around a corner [17:21] < TheCamper> the game loads more players [17:21] < TheCamper> which appears to fill the network bandwith [17:21] < TheCamper> causing massive packet loss [17:21] < DevHC> so s/faster/more network-efficient/ [17:21] < TheCamper> and you get a one second pause [17:21] < StalKermit> Corners in the network D: [17:22] < TheCamper> i still think the engine is too old.. [17:22] < DevHC> TheCamper: what's ur rate setting? [17:22] < TheCamper> dunno.. default [17:22] < DevHC> NUB [17:22] < TheCamper> default should work.. [17:22] < DevHC> it does [17:23] < DevHC> work very well in limiting ur bandwidth usage, at the expense of limiting ur in-game experience [17:30] Signoff rhez|zzz: #unvanquished-dev (Remote host closed the connection) [17:35] Signoff Dany0: #unvanquished-dev (Ping timeout: 240 seconds) [17:36] Dany0 [~Dany0@242.35.broadband7.iol.cz] has joined #unvanquished-dev [17:38] Signoff Gireen: #unvanquished-dev (Ping timeout: 252 seconds) [17:38] Kynes` [~marty@nat-207-197-063-83.scsr.nevada.edu] has joined #unvanquished-dev [17:44] <+Qrntz> TheCamper, lol [17:46] < Viech> what's a good rate then? [17:49] < DevHC> 99999, aka. unlimited [17:52] Gireen [~gir@178.63.121.210] has joined #unvanquished-dev [17:52] Skullytuna [~DeathSkul@cpe-65-25-56-61.neo.res.rr.com] has joined #unvanquished-dev [17:52] Signoff Skullytuna: #unvanquished-dev (Changing host) [17:52] Skullytuna [~DeathSkul@unvanquished/associate/DeathSkull] has joined #unvanquished-dev [17:56] Signoff DeathSkull: #unvanquished-dev (Ping timeout: 268 seconds) [17:59] Signoff Gireen: #unvanquished-dev (Ping timeout: 245 seconds) [17:59] Gireen [~gir@178.63.121.210] has joined #unvanquished-dev [18:06] Signoff DevHC: #unvanquished-dev (Remote host closed the connection) [18:16] DevHC [~devhc@1F2E583F.dsl.pool.telekom.hu] has joined #unvanquished-dev [18:19] Signoff DevHC: #unvanquished-dev (Remote host closed the connection) [18:21] mode/#unvanquished-dev [+v Gireen] by ChanServ [18:21] DevHC [~devhc@1F2E583F.dsl.pool.telekom.hu] has joined #unvanquished-dev [18:24] kharnov [~kharnov@unvanquished/developer/kharnov] has joined #unvanquished-dev [18:24] mode/#unvanquished-dev [+v kharnov] by ChanServ [18:27] Signoff DevHC: #unvanquished-dev (Remote host closed the connection) [18:30] DevHC [~devhc@1F2E583F.dsl.pool.telekom.hu] has joined #unvanquished-dev [18:36] Signoff DevHC: #unvanquished-dev (Remote host closed the connection) [18:38] <+kharnov> yes hello [18:39] <+kharnov> `Ishq: who is tshirtman? [18:39] Dracone [~Dracone@24-183-188-28.dhcp.oxfr.ma.charter.com] has joined #unvanquished-dev [18:43] DevHC [~devhc@1F2E583F.dsl.pool.telekom.hu] has joined #unvanquished-dev [18:47] eirhjien [cdbc7507@gateway/web/freenode/ip.205.188.117.7] has joined #unvanquished-dev [18:50] Signoff Viech: #unvanquished-dev (Quit: Leaving) [18:55] Signoff eirhjien: #unvanquished-dev (Quit: Page closed) [19:00] Signoff Dracone: #unvanquished-dev (Read error: Connection reset by peer) [19:03] Dracone [~Dracone@24-183-188-28.dhcp.oxfr.ma.charter.com] has joined #unvanquished-dev [19:13] Signoff Norfenstein: #unvanquished-dev (Remote host closed the connection) [19:17] Signoff Kynes`: #unvanquished-dev (Ping timeout: 260 seconds) [19:34] Signoff TheCamper: #unvanquished-dev (Quit: KVIrc 4.1.3 Equilibrium http://www.kvirc.net/) [19:34] <+`Ishq> kharnov: Some guy who gave a pull request. [19:34] <+`Ishq> Qrntz: Yo [19:38] DevHC_ [~devhc@2E6B7B43.dsl.pool.telekom.hu] has joined #unvanquished-dev [19:42] Signoff DevHC: #unvanquished-dev (Ping timeout: 276 seconds) [19:46] <+Qrntz> `Ishq, hello [19:46] <+Qrntz> test please: https://raw.github.com/gist/fc731e8ddd4f1b42abf4/fbfb21c0417dbe673d518de1845bdca3c7eaf41d/gistfile1.txt [19:52] <+`Ishq> No longer on windows, but I'll test anyways, Qrntz [19:54] <+`Ishq> Qrntz: http://i.imgur.com/nleIQ.png [19:55] <+`Ishq> Linux with a light color scheme. [19:55] Signoff danmal: #unvanquished-dev (Quit: Leaving.) [19:59] * _ds_ wonders why a kernel would have a light colour scheme [20:01] < DevHC_> looking @ teh menu item names... [20:03] < DevHC_> i've seen programs (ie., all the stupid KDE programs) where each program had "File", "Edit", "View" as the menu items, even though the programs had nothing to do with files and vice versa [20:03] velociostrich [~anonymous@c-24-0-153-224.hsd1.pa.comcast.net] has joined #unvanquished-dev [20:03] < velociostrich> hi guys [20:03] <+kharnov> oh hey velociostrich [20:04] <+kharnov> what's up [20:04] < velociostrich> I got back from XC camp yesterday [20:04] < DevHC_> _ds_: FileEditViewization [20:04] <+kharnov> have you been firm [20:04] < velociostrich> I have indeed been very firm [20:04] < DevHC_> velociostrich: yo dawg, i have reverted ur reverts of mah wiki contributions [20:04] < DevHC_> well, 1 at least [20:19] <+Qrntz> `Ishq, your tab bar looks really weird [20:20] <+Qrntz> but that aside, ugh [20:20] <+Qrntz> my fix doesn't seem to be successful [20:20] <+kharnov> velociostrich: did you know that phoronix covered us AGAIN [20:20] <+Qrntz> not until I discard white and force the system color scheme, anyway [20:20] <+_ds_> That patch from about 35 minutes ago? No-op. [20:21] < velociostrich> kharnov, yeah I saw that [20:21] <+kharnov> yes [20:21] < velociostrich> pretty cool [20:21] <+_ds_> (adding one comment…) [20:21] <+kharnov> did you see my two most recent blog posts [20:21] <+kharnov> more delicious walls of text [20:21] <+kharnov> oh by the way [20:21] <+kharnov> i'd like you to respond here, velo http://unvanquished.net/forum/showthread.php/269-Preparations-for-the-next-blog-post [20:23] <+kharnov> also, eirhjien has been working on a concept for something [20:23] <+kharnov> http://i.imgur.com/ZL2n6.jpg [20:23] <+kharnov> looks pretty brutal [20:23] <+kharnov> he says he needs more armor designs for the poster he's doing [20:24] <+kharnov> i'm figuring that it's just a variation on our traditional armor, which it seems to be [20:24] <+`Ishq> Heavy armor [20:24] <+`Ishq> not too fond of the color [20:24] <+`Ishq> Stands out too much [20:24] <+kharnov> yeah the color is a bit much [20:24] <+kharnov> but do you like the design [20:24] < velociostrich> I agree [20:24] <+`Ishq> Also, evil face :( [20:24] < DevHC_> that looks horrendous [20:24] < velociostrich> Yes, I don't care for the face, either. [20:24] < velociostrich> It's not bad, but it doesn't suit our style. [20:24] <+kharnov> yes, that's true [20:25] <+kharnov> on the other hand, i don't think he's intending this for any more than the poster [20:25] < velociostrich> Much too angular [20:25] < velociostrich> Poster? [20:25] <+kharnov> yes, he's making a huge poster for us [20:25] <+`Ishq> He's doing promo posters. [20:25] < DevHC_> velociostrich has just reverted my reverts of his reverts of my wiki edits [20:25] < DevHC_> uhm [20:25] < velociostrich> No, not quite that deep [20:25] <+kharnov> it would make sense for other human soldiers to have their own custom armor, even if it isn't represented in-game [20:25] < velociostrich> I reverted my reverts of your wiki edits. [20:25] < DevHC_> velociostrich has just reverted his reverts of my reverts of his reverts of my wiki edits [20:26] <+kharnov> this is what he has so far: http://i.imgur.com/lNLHg.jpg [20:26] < velociostrich> That's cool, but I don't think that'd be a good idea to have conflicting art styles on the poster [20:26] < velociostrich> Actually, that is a cool idea [20:26] < velociostrich> Being able to have custom armor as long as it doesn't show up in-game. [20:26] <+kharnov> yes [20:26] < velociostrich> that could be a balance issue, though. [20:26] <+kharnov> no [20:26] <+kharnov> that's not what i meant [20:27] <+kharnov> oh crap [20:27] <+kharnov> "Most users ever online was 67, Today at 10:01 AM." [20:27] <+kharnov> yesterday it was at 49 [20:27] <+kharnov> nice [20:27] <+`Ishq> I suspect most of them are bots of some sort. [20:28] <+kharnov> no, phoronix [20:28] <+`Ishq> Most Online Today: 11. Most Online Ever: 137 (September 08, 2009, 01:19:53 AM) [20:28] <+`Ishq> This is Pk clan forums [20:28] <+kharnov> yeah but you weren't covered by phoronix [20:28] <+`Ishq> And these forums are almost dead... [20:28] <+`Ishq> No, look [20:28] <+kharnov> according to google analytics, [20:28] <+`Ishq> 137 [20:28] <+`Ishq> *Omg look, we got unv beat* [20:28] <+kharnov> 526 unique visitors yesterday [20:28] <+kharnov> 574 unique visitors today, and the day is only half over [20:29] <+kharnov> the very first time we were posted on phoronix, we reached well over 1,000 unique visitors in a single day [20:29] <+kharnov> but that's because it was a weekday [20:30] <+kharnov> oh wow [20:30] <+kharnov> part I of my three part blog post has 1094 views [20:30] <+`Ishq> And [20:30] Signoff StalKermit: #unvanquished-dev (Read error: Connection reset by peer) [20:31] <+kharnov> i think i'm writing pretty effective propaganda here :P [20:31] <+`Ishq> The general tone of the comments are, "Good looks promising, but it's still a far cry from any modern commercial games" [20:31] StalKermit [~StalKer@98.232.116.78.rev.sfr.net] has joined #unvanquished-dev [20:31] Signoff StalKermit: #unvanquished-dev (Changing host) [20:31] StalKermit [~StalKer@unaffiliated/stalkermit] has joined #unvanquished-dev [20:31] <+kharnov> well yeah [20:31] <+`Ishq> We need to get to a point where we can compete with such comercial games. [20:31] <+kharnov> there's no way in hell we'll ever look better than commercial games [20:31] <+kharnov> but there IS one thing we can do [20:31] <+`Ishq> I mean, technically, we've already completed our initial goal [20:31] < DevHC_> `Ishq: ROFL [20:31] <+kharnov> and that's look better than other open source games [20:32] < velociostrich> kharnov, I disagree. We can certainly look better than *some* commercial games. [20:32] <+kharnov> so far i think only xonotic manages to beat us in pretty rendering effects [20:32] < velociostrich> Look at the turret model. I do not think there is a way to make that look better. [20:32] < velociostrich> Short of things like tesselation [20:32] <+`Ishq> Well, not that style of turret at least [20:32] <+kharnov> make it glow like crazy and surround it with loads of auras and have four-dimensional model physics [20:32] < velociostrich> That would look stupid. [20:33] < velociostrich> I think there is a strong case for making a game that does not take effects and shove them in your face, going "LOOK AT OUR NORMAL MAPS! LOOK AT THEM!" [20:33] <+`Ishq> *"i love normalmaps"* [20:33] <+`Ishq> *And by that, devhc_, i mean maps that are normal* [20:33] < velociostrich> I think Half Life 2 does this well; their renderer is pretty advanced, even now, but for every new rendering feature they've added, they've been pretty good at not going overkill with it, and so it still looks like a pretty good name [20:33] < velociostrich> *game [20:34] < velociostrich> Look at Doom 3's use of bump/normal mapping [20:34] < velociostrich> The whole game screams "WE HAVE NORMAL MAPPING" [20:34] < velociostrich> instead of having a nice look to it [20:34] <+`Ishq> That's what we're doing too lol [20:34] <+kharnov> that is totally normal [20:34] <+kharnov> i think it's normal to have normal mapping right now [20:34] <+`Ishq> tbh [20:34] <+`Ishq> Our renderer needs a ton of work [20:35] <+`Ishq> And no one on our team really has that experise short of gimhael [20:35] <+`Ishq> But, he's busy [20:35] < velociostrich> Yeah [20:35] < velociostrich> I tried and failed [20:35] < velociostrich> I'd have to invest way more time than I have available to do that. [20:35] < DevHC_> `Ishq: scrape the shit off my asstube walls [20:35] < velociostrich> ... [20:35] <+`Ishq> That sounds gross. [20:36] < velociostrich> afk for a while [20:36] <+`Ishq> Bye velociostrich. [20:36] < DevHC_> `Ishq: the n word sounds gross [20:36] <+kharnov> that's not very normal of you [20:36] <+kharnov> i think you should be more normal [20:38] <+kharnov> hey cool [20:38] <+kharnov> gaming on linux posted their coverage of us [20:39] <+kharnov> http://www.gamingonlinux.com/index.php?threads/the-unvanquished-teams-interview.1004/ [20:41] <+`Ishq> heh, cron and my positions reversed [20:42] <+kharnov> ... hahahahahahahaha [20:42] <+kharnov> i just noticed that [20:42] <+cron> :o [20:42] <+`Ishq> Wait what [20:42] <+kharnov> that wasn't what i sent in my email [20:42] <+`Ishq> What did you send him.... [20:42] <+kharnov> i sent exactly what i showed you and cron [20:42] <+`Ishq> Yeah I know [20:42] <+`Ishq> I bet [20:42] <+`Ishq> nm [20:42] <+kharnov> he might have mixed you two up by accident [20:43] <+kharnov> it wasn't that way in my email [20:43] <+kharnov> ... oh crap [20:43] <+kharnov> yes, i made the error [20:43] <+kharnov> emailing him immediately [20:44] <+`Ishq> _ds_: You should +1 it [20:44] <+kharnov> Hey! I just saw the interview posted on the site, great job! I'm very pleased that you've covered us, and I look forward to more contact in the future. [20:44] <+kharnov> Just one minor correction, though. A mistake on my behalf. `Ishq is the engine maintainer, while cron is the art director. [20:45] <+kharnov> sent [20:51] chris807 [5b80c464@gateway/web/freenode/ip.91.128.196.100] has joined #unvanquished-dev [20:52] <+kharnov> hey chris807 [20:52] < chris807> Hi kharnov [20:52] < chris807> I did a new screenshot of the turret for your upcoming blog post : http://img11.imageshack.us/img11/7997/turretfinal.jpg [20:53] <+kharnov> yessssssss [20:53] <+kharnov> thank you for this [20:53] < chris807> np ;) [20:54] <+Qrntz> _ds_, it was supposed to comment out a line [20:55] <+kharnov> cron: did you figure out what was going to happen with the tesla? [20:55] < DevHC_> chris807: i see none of my comments were noted [21:13] <+Qrntz> `Ishq, https://raw.github.com/gist/cb23ec71160709cc6bd5/7ec2767a54a3bf6082d6e6b1d3a0aa6d97cb885e/gistfile1.txt [21:13] <+Qrntz> I promise, this is the last one [21:13] <+Qrntz> I won't bother you anymore :-p [21:19] <+cron> kharnov: not exactly, because chris doesn't want to do the concept for the tesla, i think it'd be best to work up both that and the reactor concepts simultaneously [21:19] <+`Ishq> Qrntz: Seems to work. [21:19] <+`Ishq> UPloading shots... [21:19] <+kharnov> hm [21:20] <+kharnov> then why not finish the grenade for now? [21:20] Signoff DevHC_: #unvanquished-dev (Quit: Received SIGPWNT) [21:20] <+kharnov> alternatively [21:20] <+kharnov> we can ask eirhjien to draw us a tesla [21:20] <+kharnov> eirhjien is very active [21:20] <+`Ishq> No [21:20] <+`Ishq> I already asked [21:20] <+`Ishq> He's more interested in organic stuff [21:20] <+kharnov> oh [21:22] <+`Ishq> Qrntz: http://dl.dropbox.com/u/42751829/snapshot33.png [21:22] <+`Ishq> Qrntz: http://dl.dropbox.com/u/42751829/snapshot34.png [21:22] <+kharnov> Quake.Fr? where did that server come from? [21:22] <+kharnov> and how is it so active? [21:22] <+kharnov> wow, what [21:23] <+kharnov> that's very interesting [21:23] <+`Ishq> He made a forum post, you knwo.. [21:23] <+`Ishq> http://unvanquished.net/forum/showthread.php/276-Hosting-a-server [21:23] <+`Ishq> afk [21:23] <+kharnov> oh, i didn't even see that [21:24] <+kharnov> nice though [21:28] <+kharnov> it's so cool to see people spontaneously putting up servers without any input from us [21:28] <+kharnov> very encouraging [21:32] <+Qrntz> `Ishq, hurray [21:32] <+Qrntz> I should probably note it looks better with a dark theme [21:32] <+Qrntz> what's the weirdness with your table items? [21:32] <+Qrntz> (I mean the linear gradient kind of thing) [21:34] <+Qrntz> is it anything I could fix or something your light theme introduces? [21:43] <+kharnov> oh hey cool [21:43] <+kharnov> angelo posted some nice renders of his unvguy on his site [21:43] <+kharnov> http://angelob.weebly.com/ [21:43] <+kharnov> (he's the guy who made the model for us) [21:44] <+kharnov> http://angelob.weebly.com/uploads/4/0/6/7/4067184/7396024_orig.jpg [21:44] <+kharnov> look at that [21:44] <+`Ishq> Qrntz: I have no clue. [21:44] <+`Ishq> Oh? So we're not cool enough for the new skin? [21:45] <+kharnov> ? [21:45] <+`Ishq> Might want to tell him to change Uncanny Games to unvanquished development [21:45] <+kharnov> that's the exact same thing we have, but rendered differently [21:45] <+kharnov> looks like some amount of cel shading to me [21:45] <+`Ishq> Um... no. [21:46] <+`Ishq> The face is similar, but the body colors and such are not the same. [21:46] <+`Ishq> And I don't see any cel shading. [21:46] <+kharnov> i used the wrong term then [21:46] Signoff gavlig: #unvanquished-dev (Read error: Connection reset by peer) [21:46] <+kharnov> but it still looks very similar [21:47] <+kharnov> although for some reason we gave our unvguy gray pajamas instead of grayish teal [21:47] <+kharnov> i want to contact him and show off some of the work we've done on his model [21:47] <+kharnov> maybe it'll entice him to come back and make some more stuff for us :P [21:48] <+kharnov> i would definitely love to see him make a battlesuit [21:48] <+kharnov> he would be the best to do it because he made the human model and knows the shape very well [21:49] <+kharnov> plus he's good at modeling armor [21:52] <+kharnov> how would you feel about that, cron? [21:52] <+kharnov> we have.. nobody working on a battlesuit [21:52] <+kharnov> actually, i'll just email angelo now and ask him what he's up to. if he's free, we can offer the battlesuit to him if you say yes [21:53] <+kharnov> otherwise i'll just chat with him [21:54] gavlig [~quassel@184-99-94-178.pool.ukrtel.net] has joined #unvanquished-dev [21:55] <+kharnov> hey gavlig [21:55] <+kharnov> can you give me the youtube links to your animations of the human model? [21:55] <+kharnov> i want to show the guy that modeled it [22:05] <+Qrntz> `Ishq, alright then, thank you for testing [22:05] Signoff gavlig: #unvanquished-dev (Read error: Connection reset by peer) [22:10] <+`Ishq> Qrntz: Np [22:11] <+kharnov> http://unvanquished.net/forum/showthread.php/275-Credits?p=2614&viewfull=1#post2614 [22:13] gavlig [~quassel@184-99-94-178.pool.ukrtel.net] has joined #unvanquished-dev [22:14] <+kharnov> i'm not sure why whales would be credited with game design, though [22:14] <+kharnov> that's another thing i just noticed [22:16] <+kharnov> it's also a bit silly to have the same person listed multiple times [22:17] <+kharnov> it artificially lengthens the credits list while providing information less intuitively than a compact form [22:18] Signoff __Fil___: #unvanquished-dev (Ping timeout: 276 seconds) [22:18] < gavlig> kharnov: sorry for the late response [22:18] < gavlig> wait a moment [22:18] < gavlig> kharnov: http://www.youtube.com/watch?v=zq9zHmsn-0A [22:18] <+kharnov> yes [22:26] <+`Ishq> Whales helped me with the initial changes. [22:27] <+kharnov> he makes more sense being listed as a contributor [22:27] <+kharnov> he isn't really a developer in that regard [22:27] <+kharnov> his changes wouldn't really be apparent once we start radically altering gameplay [22:31] <+`Ishq> Furthermore, he is one of the few people I know capable of articulating decent ideas clearly. It would make sense to keep him on. [22:31] <+kharnov> he can always be added later after contributing more [22:32] <+`Ishq> idk, he does check forums from time to time and makes his criticisms known. [22:32] <+kharnov> right, but everyone else does that too [22:32] <+`Ishq> Furthermore, he is willing to help. [22:32] <+kharnov> then have him help [22:32] <+`Ishq> And he has the skills to do so. [22:32] <+`Ishq> I am. [22:32] <+`Ishq> Winter tournament [22:32] <+`Ishq> At the very least [22:32] <+kharnov> ask him to come on more often and contribute serious ideas [22:32] <+`Ishq> I would like him to [22:32] <+`Ishq> Be the voice announcer guy. Commentary. [22:32] <+`Ishq> Like what we wanted to do for the GPP tournament [22:33] <+kharnov> then confirm the developer status with him first and tell him what we'd like him to do [22:33] <+`Ishq> But never got around to it. [22:33] <+`Ishq> ok [22:33] <+kharnov> in any case, the developer list should be alphabetized, and everyone listed exactly once [22:33] <+_ds_> Er, turned into alphabets? [22:34] <+kharnov> yes [22:35] <+`Ishq> Fine, but I want to be at the top in size 72 point font with and in bold point and a different font [22:35] <+`Ishq> I will not settle for less. [22:35] <+`Ishq> Also [22:35] <+`Ishq> I want an anime avatar next to everyone's name [22:35] < StalKermit> You're all talk `Ishq [22:35] <+`Ishq> No. [22:35] < StalKermit> I've heard this one before [22:36] <+`Ishq> And this is happening. [22:36] < StalKermit> Then get to it [22:36] <+`Ishq> Need to wait for Akele :( [22:36] <+`Ishq> Or Khaos [22:36] <+`Ishq> StalKermit you should make an official map [22:36] <+`Ishq> So you can have an anime avatar too [22:36] < StalKermit> Yus [22:37] <+`Ishq> kharnov: [22:37] < StalKermit> One of these days... [22:37] <+`Ishq> On a serious side note [22:38] <+`Ishq> Please PM this person on trem forums with your recruitment stuff: http://tremulous.net/forum/index.php?action=profile;u=29131 [22:38] <+`Ishq> Wait [22:38] <+`Ishq> kharnov: http://tremulous.net/forum/index.php?topic=3628.msg234556#msg234556 [22:38] <+`Ishq> Is that not awesome [22:38] <+kharnov> yalt? [22:38] <+`Ishq> Yes [22:38] <+kharnov> also holy christ [22:38] <+kharnov> what the [22:38] <+kharnov> that does not look possible [22:39] <+kharnov> jesus [22:41] <+kharnov> alright, i'll message yalt and nalf [22:48] <+kharnov> message sent to yalt [22:49] Signoff chris807: #unvanquished-dev (Quit: Page closed) [22:50] <+kharnov> actually [22:50] <+kharnov> which thread does nalf usually post on? [22:52] Fuma [~Fuma@158.135.250.199] has joined #unvanquished-dev [22:52] mode/#unvanquished-dev [+v Fuma] by ChanServ [23:04] <+`Ishq> :( [23:05] <+`Ishq> Classes start tmorrow. [23:05] <+`Ishq> No more waking up a noon [23:05] <+kharnov> tuesday for me [23:05] <+kharnov> i have a nice schedule [23:05] <+`Ishq> My schedule sucks. [23:05] <+`Ishq> I'ma be busy most of the day. [23:05] <+kharnov> tuesday and thursday, and i only have to go on wednesday for one hour five times a semester [23:05] <+kharnov> every week has a four day weekend [23:06] <+kharnov> on weeks with holidays on tuesday or thursday, i only go to classes once a week [23:06] <+`Ishq> Mondays, I have class from 9 to 5 [23:06] <+`Ishq> With only a 1 hour break [23:06] <+`Ishq> Wednesdays [23:06] <+`Ishq> I have class from 9 to 7:30 [23:06] <+kharnov> i have class from 10:15 to 6:15 with absolutely no break at all, not even for a single minute [23:06] <+`Ishq> *6:30 [23:06] <+`Ishq> fml [23:06] <+kharnov> i don't even have a lunch break [23:06] <+`Ishq> I have an hour break [23:06] <+`Ishq> Luckily [23:07] <+`Ishq> Tuesdays thursdays and fridays are extremely light [23:07] <+`Ishq> But then [23:07] <+`Ishq> Those are the days I'll have to work. [23:07] <+kharnov> i've reached the point where i decided that lunch breaks are a waste of time if i can just pack some chips in my bag and eat them during a class [23:07] <+kharnov> i really don't feel like waiting around for an hour [23:07] Fuma|2 [~Fuma@158.135.250.199] has joined #unvanquished-dev [23:08] <+kharnov> if i could fit all my classes into a single 12-14 hour day, i would [23:08] <+kharnov> sadly this is not possible [23:09] Signoff Fuma: #unvanquished-dev (Ping timeout: 250 seconds) [23:09] <+`Ishq> http://i.imgur.com/G9XOn.png [23:09] <+`Ishq> My schedule [23:09] <+kharnov> anyway nalf and yalt have both been contacted [23:09] <+`Ishq> Fuma|2: When does class start [23:09] <+kharnov> my schedule looks like a gigantic H [23:09] < Fuma|2> tomorrow [23:09] <+kharnov> which i feel is very appropriate [23:09] < StalKermit> H for kharnov [23:10] <+kharnov> yes [23:10] Signoff Dracone: #unvanquished-dev (Read error: Connection reset by peer) [23:11] <+kharnov> http://i.imgur.com/Mzkwp.png [23:12] <+kharnov> yes, i am aware of the grammar error in the second one [23:13] Signoff Dany0: #unvanquished-dev (Ping timeout: 265 seconds) [23:14] Dracone [~Dracone@24-183-188-28.dhcp.oxfr.ma.charter.com] has joined #unvanquished-dev [23:15] <+_ds_> Hmm. Cold chips… not good… [23:15] Fuma|2 is now known as Fuma [23:15] <+`Ishq> Did you know that chips are actually made from sand? [23:17] <+_ds_> What? Not potato? [23:17] <+`Ishq> what [23:17] <+`Ishq> who eats potato chips [23:17] <+_ds_> Fish and chips ☺ [23:17] <+`Ishq> What [23:18] <+`Ishq> who eats fish ☺ [23:19] <+_ds_> (much later) [23:19] <+_ds_> “who eats ☺” [23:20] <+`Ishq> ☺ [23:22] <+Qrntz> ☻ [23:23] <+_ds_> ⚃ [23:26] <+Qrntz> ⚄ [23:27] <+_ds_> That's not XKCD 221 compliant. 😜 [23:31] < StalKermit> Viech is a familiar face? [23:35] <+kharnov> yes [23:36] < StalKermit> But didn't he only appear a few months ago? [23:38] <+Qrntz> I am aware of his presence for about a year now [23:54] < StalKermit> Qrntz: You wouldn't even be aware of a baboon if it poked you in the eye [23:56] < Fuma> rubbed its butt in your face* [00:02] <+Qrntz> StalKermit, are you of Umgah ancestry by chance? [00:02] <+Qrntz> it seems very much so [00:02] < StalKermit> Wat [00:02] < StalKermit> English Q [00:03] <+Qrntz> not to say the least, you're a pretty funny blobbie [00:04] < StalKermit> Don't be such a homosap [00:43] <+kharnov> `Ishq, cron, we're in luck [00:43] <+kharnov> angelo finished a project last month and he's free now [00:44] <+kharnov> gavlig: angelo loves your animations [00:46] blue_ [ac82df38@gateway/web/freenode/ip.172.130.223.56] has joined #unvanquished-dev [00:48] Signoff blue_: #unvanquished-dev (Client Quit) [01:04] <+`Ishq> Did you guys know [01:04] <+`Ishq> Clemetine has a nyancat audio visualizer? [01:05] < StalKermit> What does that mean? [01:06] < StalKermit> And what does it have to do with Unv? [01:06] <+Gireen> where is the nyngranger? [01:06] <+`Ishq> That means you can visualize your audio as nyancat trails. [01:06] <+`Ishq> And it is related to unv because unv is awesome and this is awesome. [01:07] <+`Ishq> nyangranger? Hmm, not a bad idea... [01:07] <+`Ishq> Fuma: y'know [01:07] <+`Ishq> Fuma: Once we get projected lights working [01:08] <+`Ishq> Fuma: We should replace muzzle flashes with projected lights [01:08] <+`Ishq> Fuma: instead of omnidirectional lights [01:08] <+`Ishq> Good idea right? [01:08] <+`Ishq> Fuma: ^ [01:08] < Fuma> why? [01:08] <+`Ishq> They look better and make more sense [01:08] <+`Ishq> Why would a muzzle flash be a circle of light around a player? [01:08] < Fuma> how? [01:08] < Fuma> I guess [01:09] < Fuma> you can add a projection light in cgame [01:09] < Fuma> there is a marco to enable the trap_ calls and refexport_t API [01:09] <+`Ishq> Yes [01:09] <+`Ishq> btw [01:09] <+`Ishq> I tried to add a refLight in game [01:09] <+`Ishq> And it didn't work [01:09] <+`Ishq> D: [01:09] < Fuma> wfm [01:09] <+`Ishq> Let me try your code [01:09] <+`Ishq> I probably did it wrong. [01:10] < Fuma> dont have it anymore [01:10] < Fuma> check xreal [01:10] <+`Ishq> Hm [01:10] < Fuma> base/src/cgame [01:10] <+`Ishq> I recall trying that at one pont [01:10] <+`Ishq> point* [01:10] <+`Ishq> But I'll try again [01:11] < Fuma> I just used xreal code [01:11] < Fuma> macro is USE_REFLIGHT [01:11] < Fuma> that needs to be defined [01:11] < Fuma> for renderer and cl_cgame and some others [01:11] < Fuma> maybe [01:12] <+kharnov> `Ishq: do you agree with me that angelo would probably make a great battlesuit? [01:12] <+`Ishq> idk [01:12] <+kharnov> i definitely think he would [01:12] <+`Ishq> We should ask him for his updated human skins first. [01:13] <+kharnov> well, no, because that's just the high-poly version rendered in marmoset [01:13] <+kharnov> danny did the same with his models [01:13] <+kharnov> they do not look anything like that without the special effects [01:13] <+`Ishq> Did he say that? [01:13] <+kharnov> those aren't different skins, those are rendering tricks in marmoset [01:13] <+kharnov> yes [01:13] <+kharnov> he specifically said marmoset [01:13] <+`Ishq> No. [01:13] <+`Ishq> I mean the textures [01:13] <+kharnov> i can ask him [01:13] <+`Ishq> That the textures were the same? [01:14] <+`Ishq> https://lh4.googleusercontent.com/-Plrtj5VRiKw/TzrqWVjo7aI/AAAAAAAABBE/TmIGUdDK-ac/s1152/iGiA5.jpg [01:14] <+kharnov> even then, what if the battlesuit didn't have to be a separate model entirely? what if it was a heavy armor you wore over yourself? [01:14] <+`Ishq> http://angelob.weebly.com/uploads/4/0/6/7/4067184/8157003_orig.jpg [01:14] <+kharnov> wouldn't that save heavily on animation and other things? [01:14] <+`Ishq> Notice the red [01:14] <+`Ishq> On the legs [01:14] <+kharnov> you wouldn't have to reanimate [01:14] <+`Ishq> Knees [01:14] <+`Ishq> Gloves [01:15] <+kharnov> if the battlesuit was treated as an accessory you wouldn't have to reanimate the human [01:15] <+`Ishq> A person in a battlesuit would move differently. [01:15] <+`Ishq> It would not look as good. [01:15] <+kharnov> that assumes a huge bulky thing [01:15] <+`Ishq> maybe. [01:15] <+`Ishq> Anyways [01:15] <+`Ishq> Ask him for new textures. [01:16] <+`Ishq> http://angelob.weebly.com/uploads/4/0/6/7/4067184/8157003_orig.jpg [01:16] <+`Ishq> This is completely different [01:17] <+kharnov> emailed [01:18] <+`Ishq> Fuma: Hm, think Lua would be cool for unvanquished? [01:19] <+`Ishq> http://xreal.svn.sourceforge.net/viewvc/xreal/trunk/xreal/base/code/cgame/lua_particle.c?revision=4189&view=markup [01:19] < Fuma> dont know what it would be used for [01:19] <+kharnov> tutorial mode [01:19] <+kharnov> scripted events [01:19] <+kharnov> campaign mode eventually [01:20] <+`Ishq> Well, XreaL has it for particle scripting. [01:20] <+`Ishq> Which would lead to far cooler particles. [01:20] <+kharnov> `Ishq: did you get back to sam breese [01:22] <+`Ishq> I thought cron was handling all asset people [01:22] <+`Ishq> I already sent him everything. [01:22] <+kharnov> sam is a programmer.. [01:23] <+`Ishq> Then no [01:23] <+kharnov> :( [01:23] <+`Ishq> Fuma: btw, XreaL code is just refLight_t, set light propts, trap_R_AddRefLightToScene() [01:23] <+`Ishq> Is that all you did? [01:24] < Fuma> yes [01:25] <+Gireen> hurray new serverlist http://master.unvanquished.de/ [01:25] <+kharnov> niiiiice [01:25] <+kharnov> it doesn't detect the bots? [01:26] <+kharnov> also those connect buttons are seriously nice [01:26] <+Gireen> bots are hidden [01:26] <+kharnov> aha [01:26] <+`Ishq> Gireen: Nice. [01:28] <+`Ishq> Now I know why it failed... [01:28] <+`Ishq> Stupid me [01:28] <+`Ishq> Didn't properly modify defines everywhere. [01:29] <+`Ishq> Fuma: Have you ever tried to compile with Volumetric lighting? [01:29] < Fuma> no [01:29] < Fuma> you would probably need my patch to update the shaders though [01:32] <+`Ishq> Fuma: Why haven't you comitted? [01:33] < Fuma> havent tested [01:33] <+`Ishq> Oh yeah [01:33] <+`Ishq> DevHC wants you to add a huge paragraph to add commits explaining them [01:33] <+`Ishq> *all [01:33] <+kharnov> that seems like a complete waste of time [01:33] <+`Ishq> No [01:33] < Fuma> why? [01:33] <+`Ishq> It is a good idea to explain what you're doing. [01:33] <+kharnov> who is going to read that months from now? [01:33] <+kharnov> you can explain things without a huge writeup [01:33] DevHC [~devhc@dsl51B62785.pool.t-online.hu] has joined #unvanquished-dev [01:33] < Fuma> yes [01:34] < DevHC> `Ishq: TALK [01:34] <+`Ishq> Not done yet, DevHC [01:34] < DevHC> D: [01:34] <+`Ishq> Geez, you slept for like 2 hours [01:35] < DevHC> WAT? [01:36] Signoff DevHC: #unvanquished-dev (Remote host closed the connection) [01:38] DevHC [~devhc@dsl51B62785.pool.t-online.hu] has joined #unvanquished-dev [01:39] < DevHC> `Ishq: i slept for like 4 hours [01:39] < DevHC> according to the [01:39] < DevHC> and i got up cuz ME B HUNGRY ! ROOOAAAAAAAR !! [01:40] iCron [~cron@unvanquished/developer/cron] has joined #unvanquished-dev [01:40] mode/#unvanquished-dev [+v iCron] by ChanServ [01:42] Khaos [ca0692cb@gateway/web/freenode/ip.202.6.146.203] has joined #unvanquished-dev [01:47] Signoff velociostrich: #unvanquished-dev (Quit: velociostrich) [02:12] Signoff iCron: #unvanquished-dev (Quit: iCron) [02:28] iCron [~cron@unvanquished/developer/cron] has joined #unvanquished-dev [02:28] mode/#unvanquished-dev [+v iCron] by ChanServ [02:29] <+Qrntz> DevHC, u b hungary [02:30] <+Qrntz> also [02:30] <+Qrntz> `Ishq, I've been thinking about lua [02:30] <+Qrntz> it fits perfectly, imo [02:31] <+Qrntz> good night [02:46] rhez|zzz [~rhez@111.192.212.231] has joined #unvanquished-dev [02:46] rhez|zzz is now known as rhez [02:47] Signoff kharnov: #unvanquished-dev (Quit: Leaving.) [02:50] Signoff StalKermit: #unvanquished-dev (Ping timeout: 265 seconds) [02:52] * rhez kicks CIA-36 [02:52] < CIA-36> ow [03:42] EckleckLighat [~Anthony@CPE001839ea7fb8-CM001adea99f1c.cpe.net.cable.rogers.com] has joined #unvanquished-dev [03:48] Signoff EckleckLighat: #unvanquished-dev (Quit: Leaving) [04:09] Signoff trinitrotoluene-: #unvanquished-dev (Ping timeout: 272 seconds) [04:14] Signoff Stannum: #unvanquished-dev () [04:22] trinitrotoluene- [~trinitrot@60-241-157-177.static.tpgi.com.au] has joined #unvanquished-dev [04:28] velociostrich [~anonymous@c-24-0-153-224.hsd1.pa.comcast.net] has joined #unvanquished-dev [04:30] kharnov [~kharnov@unvanquished/developer/kharnov] has joined #unvanquished-dev [04:30] mode/#unvanquished-dev [+v kharnov] by ChanServ [04:34] < velociostrich> kharnov: in any case, the developer list should be alphabetized, and everyone listed exactly once [04:34] < velociostrich> Valve-style, I agree [04:34] < velociostrich> I do a ton of things and I don't care to have my name appear for each, I think that'd be silly [04:34] Netsplit *.net <-> *.split quits: trinitrotoluene- [04:34] < velociostrich> Also that new master server browser is seriously schweet [04:34] < velociostrich> could use some CSS tweaking, though, imo [04:35] Netsplit over, joins: trinitrotoluene- [04:35] < velociostrich> functionality wise it's awesome [04:35] < velociostrich> Gireen, a sans-serif font would look a lot better, imo [04:36] <+kharnov> hm? you guys were talking about the dev list? [04:36] < velociostrich> That was what you said much earlier [04:37] <+kharnov> oh yeah [04:37] < velociostrich> lol [04:37] < velociostrich> I'm saying much later that I agree [04:37] < velociostrich> wholeheartedly [04:37] <+kharnov> i was out at trader joe's [04:37] <+kharnov> trader joe's is a wonderful, magical place [04:37] < velociostrich> I have never been there [04:37] <+kharnov> they're expanding onto the east coast now [04:38] < velociostrich> Yes, I believe there is one not too far away from me [04:38] < velociostrich> But I have never been ther [04:38] < velociostrich> *there [04:39] < Khaos> wait so now akeles back. [04:40] <+kharnov> supposedly [04:40] < Khaos> Oh ok, I'm helping when he's busy. Just reading the thread now [04:40] <+kharnov> he says it's fine for you to work with him though [04:41] <+kharnov> in fact you'd probably be doing most of the work i think [04:41] < Khaos> I'd need to grab the files off him sometime [04:41] <+kharnov> send a forum PM to discuss arrangements on the website [04:42] < Khaos> alrighty [04:42] <+kharnov> are you in the same time zone as Sixthly? [04:43] Signoff iCron: #unvanquished-dev (Quit: iCron) [04:47] EckleckLighat [~EckleckLi@CPE001839ea7fb8-CM001adea99f1c.cpe.net.cable.rogers.com] has joined #unvanquished-dev [04:48] < DevHC> honoze [04:48] <+kharnov> hi EckleckLighat [04:48] <+kharnov> what's up [04:49] < EckleckLighat> ah [04:49] < EckleckLighat> hello [04:49] < EckleckLighat> I made some crates [04:50] <+kharnov> nice! [04:50] <+kharnov> any screenshots? [04:50] < EckleckLighat> On the forums [04:50] < EckleckLighat> Under community creations [04:50] <+kharnov> oh wow [04:50] <+kharnov> those actually look quite nice [04:50] <+kharnov> velociostrich: take a look [04:51] <+kharnov> http://unvanquished.net/forum/showthread.php/279-Map-Assets [04:51] <+kharnov> what's the polycount? [04:51] < EckleckLighat> Erm [04:51] Signoff FoxOne: #unvanquished-dev (Read error: Connection reset by peer) [04:51] < EckleckLighat> mehehehe [04:51] < EckleckLighat> They aren't finished [04:51] <+kharnov> they don't seem like they can be that high.. [04:51] < EckleckLighat> I have to simplify them and bake the textures [04:51] < EckleckLighat> The metal crate [04:51] < EckleckLighat> has [04:51] < EckleckLighat> >12000 vertices [04:51] < EckleckLighat> XD [04:52] <+kharnov> wooooow [04:52] < EckleckLighat> Which will be baked into a normal map when I get to it [04:52] < velociostrich> EckleckLighat, I have very little experience with procedural textures. is that something you achieve with the compositing nodes or the old-school procedural texture slots in Blender? [04:52] < EckleckLighat> I use both [04:52] < velociostrich> I have never tried using the compositing nodes for that purpose [04:52] < velociostrich> I really ought to learn to use those [04:52] < EckleckLighat> They are nice [04:53] < velociostrich> Imo, I don't like how the corners meet on the metal crate [04:53] < velociostrich> and I'd say reduce the amount of bevel [04:53] < velociostrich> Just imo [04:53] < EckleckLighat> true [04:53] < EckleckLighat> I don't quite like them either [04:53] < velociostrich> That's a quite nice galvanized look, though [04:53] < EckleckLighat> Now that I think about it [04:53] < velociostrich> That'd be cool if you could use specular mapping to make the paint stand out [04:54] < velociostrich> Maybe just very, very subtly raise the paint with a normal map [04:54] < velociostrich> Do something to the stripes to make them look more like paint [04:54] < velociostrich> Like give them a rough surface [04:54] < EckleckLighat> Technically, it's a sticker [04:54] < velociostrich> Instead of just solid black stripes [04:54] < velociostrich> What do you mean a sticker? [04:54] < EckleckLighat> The stripes are a sticker [04:54] < velociostrich> Oh, the paint [04:54] < EckleckLighat> A peeling sticker [04:54] < EckleckLighat> Or worn sticker [04:54] < EckleckLighat> Whatever, dunno XD [04:54] < velociostrich> I think paint would make more sense, but regardless [04:55] < velociostrich> The wood is pretty good for procedural but I've found that you can never get really anywhere as good as an actual photo source [04:55] < Fuma> lol [04:55] < Fuma> you made a crate [04:55] <+kharnov> yes, we need crates [04:55] < EckleckLighat> Yes, I made a crate [04:55] <+kharnov> map objects [04:55] < velociostrich> Fuma, I'd like to see you make a crate [04:55] < Fuma> I remember when kharnov told us [04:55] < velociostrich> I'd replace the large nails on the corners of the crates with staples [04:55] < EckleckLighat> Ah [04:55] < EckleckLighat> good idea [04:55] < Fuma> "We should think of things for artists to make other than crates" [04:55] < velociostrich> And make them rusty and bleed the rust onto the wood [04:55] < Fuma> :p [04:56] < velociostrich> Fuma, I just said that because crates are a PITA [04:56] < velociostrich> and people tend to get frustrated making them [04:56] < EckleckLighat> They are? [04:56] <+kharnov> could you make a "clean" version of the second crate too? [04:56] < EckleckLighat> Sure [04:56] <+kharnov> and i suppose a broken wooden crate too :P [04:57] < Fuma> crate + granger skin [04:57] <+kharnov> :( [04:57] < EckleckLighat> By clean, do you mean without the dirt smudges, or without the peeled off sticker, or both? [04:57] <+kharnov> both [04:57] < Fuma> granger leather is the toughest material in the universe! [04:58] <+kharnov> granger is NOT for tanning [04:58] <+kharnov> *Not even once* [04:58] <+kharnov> NO !!! [04:58] < Khaos> lies, I tan grangers all the time in skyrim [04:58] <+kharnov> megafucker [04:58] < Fuma> >12000 vertices [04:58] < Fuma> holy crap [04:58] <+kharnov> he hasn't baked yet [04:58] < EckleckLighat> *I will bake it* [04:59] < EckleckLighat> Btw [04:59] < EckleckLighat> The reason I use high-poly models and procedural textures [04:59] < EckleckLighat> Is because I totally suck at making images manually [04:59] < EckleckLighat> With paint programs [04:59] < Fuma> YES [04:59] <+kharnov> think you can make a steel crate too? [04:59] < EckleckLighat> Sure [04:59] < EckleckLighat> (Writes all this down) [04:59] <+kharnov> both with and without rust [04:59] < Fuma> my stick figures are the win [05:00] <+kharnov> i guess for every crate you make, try to make one standard and one damaged version [05:00] < EckleckLighat> Good idea [05:00] < Khaos> Destructible environment?! [05:00] < EckleckLighat> Ooh, that would be awesome [05:01] <+kharnov> hah, who knows, maybe [05:01] < EckleckLighat> Fire a luci ball at a crate, texture switches, BOOM [05:01] <+kharnov> oh that reminds me [05:01] < EckleckLighat> Simple, and possibly [05:01] <+kharnov> maybe you can make better building gibs too [05:01] < EckleckLighat> oops [05:01] < EckleckLighat> ignore that [05:01] <+kharnov> the old tremulous building gibs are way outdated [05:01] < EckleckLighat> Building gibs? [05:01] < velociostrich> That'd be really cool if building gibs could be per-buildable [05:01] <+kharnov> like [05:01] < Fuma> gibs [05:02] < Fuma> tell me [05:02] < EckleckLighat> What are gibs [05:02] <+kharnov> those chunks that fly after you blow up a building [05:02] < Fuma> define: [05:02] < EckleckLighat> Oh [05:02] < Fuma> oh [05:02] < EckleckLighat> Giblets [05:02] <+kharnov> yes [05:02] < Fuma> why are they called gibs? [05:02] < EckleckLighat> You confused me [05:02] < Fuma> silly name [05:02] <+kharnov> old quake name for them [05:02] < EckleckLighat> Giblets... are organic -.- [05:02] < Khaos> sif they are legit as [05:02] < Fuma> http://en.wikipedia.org/wiki/Gib_%28video_gaming%29 [05:04] < EckleckLighat> So what should be my vertex limit? [05:04] < Fuma> for a crate? [05:04] < EckleckLighat> (Don't give me a poly limit, I use NGons like {MAD}) [05:05] < Fuma> a crate probably shouldnt have very many verts [05:05] < Fuma> in game [05:05] < Fuma> numverts / 2 [05:06] < Fuma> hmmm [05:06] < EckleckLighat> 6000 is tons... [05:06] <+kharnov> as few verts as possible [05:06] <+kharnov> take out the unneeded verts, check the count, take out a little more, see if it still looks good, keep going.. [05:06] <+`Ishq> EckleckLighat You use blender, no? [05:06] <+kharnov> remember these things will be stacked everywhere [05:06] < Fuma> a crate usually doesnt get much love with the vert limit [05:06] < EckleckLighat> So what's the standard for 'good' when it comes to circles [05:07] < EckleckLighat> (Yes I use blender) [05:07] < Fuma> depends on the size of the circle [05:07] <+kharnov> by the way, try making other crate shapes too [05:07] <+kharnov> like rectangular prisms [05:07] < EckleckLighat> Okay [05:07] <+`Ishq> EckleckLighat: Doesn't that igve you a polycount at the top? [05:07] <+`Ishq> I would aim for 500 [05:07] <+`Ishq> Maybe 1000 max [05:07] < EckleckLighat> Yes, but I use ngons [05:07] < Fuma> for a crate???? [05:07] < Fuma> omg [05:07] < EckleckLighat> Which get tesselated into who knows what [05:08] <+kharnov> `Ishq: would he be able to make per-building gibs? [05:08] < Fuma> vert count isnt a good measurement [05:08] < Fuma> rendering is dependent on tris [05:09] < Fuma> and each tri can usilize some of the same verts [05:09] < Fuma> utilize* [05:09] < Fuma> though worse case is obviously verts / 3 = numtris [05:10] < EckleckLighat> I know, but using Blender's poly count will be fairly unpredictable since most of my faces are not triangles. [05:10] < Fuma> but doesnt happen with meshes.. ever [05:11] Haibane [~kvirc@cpe-76-170-78-186.socal.res.rr.com] has joined #unvanquished-dev [05:11] < Fuma> the metal crate probably doesnt need all of the bolts modeled in the final version [05:11] < Fuma> its... a crate :p [05:12] <+kharnov> Haibane: would he be able to make per-building gibs? [05:12] < Fuma> no one stares at crates... [05:12] < Fuma> :) [05:12] < Haibane> EckleckLighat: If you want to make gibs, talk to cron [05:12] < Fuma> it is a very nice crate though [05:12] < Haibane> He was teaching a few people about that earlier [05:12] * Fuma stares at the crate [05:12] Signoff `Ishq: #unvanquished-dev (Ping timeout: 264 seconds) [05:12] < Haibane> DevHC: ping [05:13] < DevHC> p0ng [05:14] < EckleckLighat> Ooh - forgot to ask: texture sizes? [05:14] < Fuma> depends [05:14] < Fuma> on the size of the crate :p [05:15] < Fuma> is cron here? [05:15] < Fuma> he is [05:15] < Fuma> *Hey cron* [05:15] < Fuma> :/ [05:16] < Fuma> well lets see here [05:17] < velociostrich> EckleckLighat, just shift-d the crate and tesselate it to see what it's at [05:17] < velociostrich> tri-wise [05:17] < velociostrich> and I'd say 120 max? [05:17] < velociostrich> I think that should be feasible [05:18] < velociostrich> Don't worry about the limit, just get it as low as possible [05:18] < velociostrich> Bake everything but the big corners [05:18] < velociostrich> That should be fine. [05:18] < Fuma> 120 tris? [05:18] < Fuma> or verts? [05:18] < velociostrich> tris [05:18] < velociostrich> I can't see how he could go over that. [05:18] < Fuma> yeah [05:18] < Fuma> agreed [05:19] < velociostrich> If maybe there's some fancy bit on one side or the other, that would push it close to that figure. [05:19] < velociostrich> On my desktop, with a Radeon HD 5670, I had like 40 trappers or so at 6k each with however many bones and the framerate was still over 60. [05:20] < Fuma> now [05:20] < Fuma> fire your human rifle :p [05:20] < Fuma> with dlights on [05:20] < Fuma> :) [05:20] < velociostrich> what, we have directional lighting for muzzle flashes now? [05:20] < Fuma> nope [05:20] < velociostrich> also, is there a mac build on SF? [05:20] < Fuma> dlights just suck [05:21] < velociostrich> because I have my mac fixed enough that I am using it again [05:21] < velociostrich> so I can provide a build [05:21] < Fuma> a lot [05:21] < rhez> hi velo [05:21] < velociostrich> hi rehz [05:21] < velociostrich> *rhez [05:21] <+kharnov> we've had a mac build up for a while [05:21] < velociostrich> also I see that danmal removed the link to my compile script from the wiki [05:21] < velociostrich> I don't know why [05:22] < velociostrich> he put that it was "outdated" [05:22] < velociostrich> b [05:22] < velociostrich> ut [05:22] < velociostrich> [05:22] < velociostrich> *but it works fine afaik [05:22] < Fuma> nd 60fps is pretty bad for gameplay unfortunately [05:22] < Fuma> in this engine [05:22] < Fuma> :sadface: [05:23] < velociostrich> Why is that? [05:23] < Fuma> quake3 [05:23] < DevHC> 43fps > 60fps [05:23] < Fuma> physics are framerate dependent [05:24] < DevHC> (velociostrich: this b ur daily WTF)\ [05:24] < Fuma> input is done on the same thread [05:24] < DevHC> Fuma: irrelevant [05:24] < velociostrich> I am not sure what you are saying [05:24] < Khaos> I thought it was different from the Q3 engine in fps settings.. [05:24] < Fuma> it is [05:24] < DevHC> velociostrich: physics depend on the game frame times [05:24] < Fuma> because we changed how it rounded [05:24] < Khaos> ie, 125, 333 doesn't make you jump higher anymore [05:25] Akele [~Akele@219.237.205.155] has joined #unvanquished-dev [05:25] < DevHC> with 3msec frame times, u can jump higher than with, for example, 5msec frame times [05:25] < DevHC> this is "by q3 design" [05:25] < DevHC> design(TM) [05:25] < Khaos> So what other numbers would be optimal? [05:26] < velociostrich> When you say 3 and 5 msec frame times, how do you derive a framerate from those? [05:26] < DevHC> 333fps = high jump [05:26] < DevHC> 200fps = low jump [05:26] < DevHC> 5 msec frame times ~= 1000/5 = 200fps [05:26] < velociostrich> oh, okay, I thought you were saying that that translates to 43 (which it does not) [05:27] < Fuma> its actually due to clamping to integers for more efficient bandwidth transfer [05:27] < DevHC> in my testing, the lowest jump is reached with 2msec frame times :P [05:27] < rhez> sigh kharnov [05:27] * rhez prepares the ritual [05:27] < DevHC> Fuma: it's not for efficient bandwidth usage [05:28] < rhez> !todo 44 [05:28] <+console> rhez: Active todo for rhez: kharnov: Get rid of my quote on ##gtclam; Grangers sacrificed: 5 (Added at 02:37 AM, August 22, 2012) [05:28] < DevHC> it's to allow the cgame and the game modules to "synchronize" their calculations to integer values [05:28] < DevHC> floating point errors add up from time to time, and rounding to integers helps in many cases [05:29] < velociostrich> oh shit I forgot that I have to get up extra early tomorrow [05:29] < DevHC> still, i'd say that this solution is crap, at least in its current granularity D: [05:29] < velociostrich> Welp I gtg once more [05:29] < velociostrich> g'night [05:29] Signoff velociostrich: #unvanquished-dev (Quit: velociostrich) [05:29] < EckleckLighat> night [05:29] < EckleckLighat> And likewise [05:29] < EckleckLighat> Be back in ~an hour [05:29] EckleckLighat [~EckleckLi@CPE001839ea7fb8-CM001adea99f1c.cpe.net.cable.rogers.com] has left #unvanquished-dev () [05:29] < Fuma> openarena has pmove_float [05:29] < Fuma> which fixes the issue [05:29] < Fuma> at the cost of bandwidth use [05:30] <+cron> Fuma: hi [05:30] < Fuma> and its enabled by default [05:31] <+cron> dammit just missed ecleck :< [05:31] <+cron> eckleck* [05:33] <+kharnov> then post on his thread [05:33] <+kharnov> http://unvanquished.net/forum/showthread.php/279-Map-Assets [05:34] < Fuma> and I think you are wrong about that DevHC [05:34] < Fuma> all the information I have ever read says its for lower bandwidth use [05:34] < Fuma> including source code comments..... [05:35] < Fuma> and the openarena wiki [05:36] < Fuma> looking at the openarena source code... [05:36] < Fuma> the only change they did to add pmove_float [05:36] < Fuma> is disabled rounding of velocity at the end of PmoveSingle [05:37] < Fuma> when the cvar is enabled [05:37] < Fuma> which is the current default [05:37] < DevHC> Fuma: let's just say this: "pmove_integer" helps a little in the conservation of bandwidth, but the save is very little [05:37] < DevHC> say, 15 bytes per snapshot [05:38] < Haibane> It sends out 1 snapshot per frame? [05:38] < Fuma> snaps value and sv_fps value per frame [05:38] < DevHC> it(TM) sends at most 1 snapshot per frame [05:38] < Fuma> taking lower value [05:38] < Haibane> 300 bytes / sec, at most [05:38] < DevHC> (also depends on rate) [05:39] < Haibane> brb [05:39] Haibane [~kvirc@cpe-76-170-78-186.socal.res.rr.com] has left #unvanquished-dev ("Once you know what it is you want to be true, instinct is a very useful device for enabling you to know that it is") [05:39] < Fuma> which may have mattered a lot for dial up [05:40] < Fuma> openarena dev said the worse case scenario was about 8x more bandwidth IIRC [05:40] < Fuma> but that almost never happened [05:41] < DevHC> *Rofl wtf?* [05:41] < DevHC> ya know what they say [05:41] < DevHC> that b a measurement error [05:41] < Fuma> integers can be compressed a lot better [05:42] < DevHC> no shit, sherlock [05:42] `Ishq [~dolcetria@unvanquished/developer/ishq] has joined #unvanquished-dev [05:42] mode/#unvanquished-dev [+v `Ishq] by ChanServ [05:42] < DevHC> if u store teh position and velocity as an integer instead of a float, then that translates into: [05:43] Signoff Akele: #unvanquished-dev (Quit: Akele) [05:43] < DevHC> 6 * size(float) = 6 * 4 = 24 (bytes) [05:43] < DevHC> vs [05:44] < DevHC> 6 * size(compressed_int) = 6 * 1.625 = 9.75 (bytes) [05:45] < DevHC> q3 sends a float which has a "small" integer value using 13 bits [05:46] < DevHC> assumingly, on a small map, all positions r "small-integral", and players don't do quad-rocketjumps [05:46] < DevHC> ... or something like that [05:46] < DevHC> the difference is 14.25 bytes [05:48] < DevHC> considering `Ishq's statement of 300 bytes per snapshot (per player), using floating point values instead of integer values increases the bandwidth usage to 314.25, which is a 4.75% increase [05:49] <+`Ishq> My statement was assuming 20 fps [05:49] <+`Ishq> We are using 40. [05:49] <+`Ishq> *sv_fps [05:50] < Fuma> yes [05:50] < Fuma> he says its normally only a few percent [05:50] <+`Ishq> I see. [05:51] < Fuma> but thats openarena [05:51] < Fuma> (the worst case) [05:51] < Fuma> by this [05:51] < Fuma> I assume that means [05:52] < Fuma> ok [05:53] < Fuma> so "worst case" means "unrealistic case" :) [05:53] < DevHC> `Ishq: then the difference is 2*300 - 2*314.25, which is still a 4.75% increase [05:53] < DevHC> *Fuma: What the clockfucking n********????* [05:53] <+`Ishq> s/normally/usually [05:56] < Fuma> we have a hunk leak [05:57] < Fuma> unfortuneatlly [05:57] < Fuma> I tried connecting to a server [05:57] < Fuma> failed pak test [05:57] < Fuma> dumped to main menu [05:57] < Fuma> then OOM on /devmap [05:57] < DevHC> unfortuNEATly? [05:57] < Fuma> indeed [05:58] <+`Ishq> Fuma is a dyslexic typer. [05:58] <+`Ishq> The correct letters are all ther. [05:58] < Fuma> unfortunately [05:58] <+`Ishq> e [05:58] < Fuma> a [05:58] < Fuma> t [05:58] < Fuma> EAT [05:58] * Fuma grabs peanuts [05:59] < Fuma> it hasnt freed a lot of "low permanent" [06:00] <+`Ishq> http://i.imgur.com/T29aS.jpg [06:00] < Fuma> saw that on reddit [06:00] EmperorJack [~Dungeon@222-154-179-68.jetstream.xtra.co.nz] has joined #unvanquished-dev [06:01] < Fuma> http://www.youtube.com/watch?v=loF8Q15b2-I [06:02] mode/#unvanquished-dev [+v EmperorJack] by ChanServ [06:02] <+`Ishq> Fuma: Saw that on reddit [06:02] <+`Ishq> http://www.youtube.com/watch?v=loF8Q15b2-I [06:05] < Fuma> and by "unrealistic" [06:05] < Fuma> I mean [06:05] < Fuma> almost perfect delta compression for everything else :p [06:09] < Fuma> I'm going to bed now [06:09] Signoff Fuma: #unvanquished-dev () [06:17] < CIA-36> Unvanquished: dolcetriade bots * r2204557 / (7 files in 3 dirs): Merge branch 'master' into bots (+7 more commits...) - http://git.io/Ji88Bw [06:32] Akele [~Akele@219.237.205.155] has joined #unvanquished-dev [06:32] Signoff Akele: #unvanquished-dev (Client Quit) [06:41] <+kharnov> cron: if i can get angelo back, can we have him do the battlesuit? [06:42] <+kharnov> i emailed him earlier today, he's currently free after finishing a project last month, so he has nothing to do [06:42] <+cron> nice [06:42] <+kharnov> i think he'd be the best person to do a battlesuit [06:42] <+kharnov> having made the human model and all [06:42] <+cron> yes, makes sense [06:43] <+kharnov> alright, i'll try to introduce him to the idea of it when i get his reply [06:44] <+cron> speaking of which, if we are still intending to change the names of everything eventually, what else could we call the battleslut? [06:45] <+kharnov> battleslut? [06:45] <+kharnov> did you just say battleslut? [06:45] <+`Ishq> Yes. It was intentional to. [06:46] <+`Ishq> *too [06:46] <+`Ishq> Let's call ARMOR OF WAR [06:47] <+kharnov> pick one (1) of: combat, battle, environmental, heavy. pick one (1) of: suit, armor. [06:47] <+`Ishq> no [06:47] <+`Ishq> too cliche [06:47] <+`Ishq> generic [06:47] <+`Ishq> done before [06:48] <+EmperorJack> is mech less cliche? [06:48] <+kharnov> in any case, the battlesuit never really struck me as a 'suit', since you usually see that term in more form-fitting, sleek armor [06:48] <+kharnov> if we're going for bulky, we want 'armor' somewhere in it [06:48] <+`Ishq> Mech is a more fitting term for the current suit [06:48] <+`Ishq> But I don't want to call it a mecha [06:49] <+`Ishq> It's more of an exoskeleton really [06:49] <+kharnov> mech is fine [06:49] <+`Ishq> gahhh [06:49] <+`Ishq> Even anime has better names for mechas than this [06:49] <+`Ishq> cmon [06:49] <+`Ishq> "Knightmare" [06:50] <+`Ishq> Here [06:50] <+`Ishq> Let me get a few [06:50] <+`Ishq> "Gundam" [06:50] <+EmperorJack> we need a word yes [06:50] <+EmperorJack> like right now Im thinking of 40k and their "dread"nought [06:50] < DevHC> Engineer's Robo-Kinetic Power-Gear of the Conquering, with XM-III Buffs [06:51] <+`Ishq> That's not bad. [06:51] <+`Ishq> @Jack [06:51] <+`Ishq> But, i guess that's been taken for 40k [06:51] <+`Ishq> *by [06:51] < DevHC> that's pretty much every Diablo N item name [06:51] <+EmperorJack> yeah [06:51] < DevHC> speaking of RPGs... [06:51] <+EmperorJack> Dreadsuit was my idea, need a word [06:51] <+`Ishq> "Infinite Blue" [06:52] <+`Ishq> C.A.R.N.age [06:52] <+`Ishq> have yet to think of what it stands for [06:52] <+`Ishq> hm [06:52] <+`Ishq> Another anime name [06:52] <+`Ishq> "Arm Slaves" [06:53] < DevHC> for the purposes of immersion, each item should have a fancy name along with a generic name describing its function [06:53] <+`Ishq> I'm not advocating ainme names, just throwing out potential ideas that can hopefully inspire new ones. [06:53] <+`Ishq> DevHC: Like? [06:53] < DevHC> so for example, Genocide X3 (rocket launcher) [06:53] <+`Ishq> Arm Slave: Heavy mechanoid armor [06:54] <+`Ishq> Yes, that would make sense... [06:54] < DevHC> there were ultra 1337 names in a game called Breed [06:55] < DevHC> Atrocity 2100 (portable bullet-storm gun) or something like that [06:55] < Khaos> Hmm kinda reminds of some borderlands gun names [06:55] < DevHC> UBERGUN: vehicle-mounted machinegun [06:55] <+`Ishq> "Seikijin" [06:55] nosuni is now known as poni [06:56] <+`Ishq> I would avoid random numbers and letters at the end of names. [06:56] < DevHC> no comment [06:56] <+EmperorJack> APU? Battlesuits have them on their backs [06:56] EckleckLighat [~EckleckLi@CPE001839ea7fb8-CM001adea99f1c.cpe.net.cable.rogers.com] has joined #unvanquished-dev [06:56] <+EmperorJack> the word that is [06:56] poni is now known as nosuni [06:56] <+`Ishq> Hm [06:57] < DevHC> "apu" = "daddy" in hungarian D: [06:57] < Khaos> Big daddy :D [06:57] <+`Ishq> Potentially, if we can think up something good for the letters to stand for [06:57] <+EmperorJack> BD Suit: Big daddy yes [06:57] <+`Ishq> Call the tyrant Giant Mofo [06:57] <+`Ishq> or [06:57] < Khaos> Not sure how keen biochock would be on the idea [06:57] <+`Ishq> big mofo [06:57] < Khaos> shock* ha [06:57] < EckleckLighat> ..biochock [06:57] < DevHC> `Ishq: fuck that shit (the reuse of the acronym), that is sooo unprofessional [06:58] <+`Ishq> I don't recall it being used. [06:58] <+`Ishq> But, as I said [06:58] <+`Ishq> We're just examining possibilities here. [06:58] < DevHC> it's used on the battlesuit [06:58] <+`Ishq> I had no clue. Also, APU. Do you know what it stands for? [06:58] < DevHC> s/reuse/attemping of use of what exists/ [06:59] <+`Ishq> 'Advanced Power Unit' [06:59] <+`Ishq> Is the first thing that pops to mind [06:59] < DevHC> API is what comes to mind here :P [06:59] <+`Ishq> :p [06:59] <+EmperorJack> I thought: Armoured Personal Unit [06:59] <+`Ishq> Oh [06:59] * DevHC steals EmperorJack's 'u' [06:59] <+`Ishq> That's better [06:59] < EckleckLighat> APU: Accelerated Processing Unit [07:00] < DevHC> armor per user [07:11] DeathSkull [~DeathSkul@cpe-65-25-56-61.neo.res.rr.com] has joined #unvanquished-dev [07:11] Signoff DeathSkull: #unvanquished-dev (Changing host) [07:11] DeathSkull [~DeathSkul@unvanquished/associate/DeathSkull] has joined #unvanquished-dev [07:14] Signoff Skullytuna: #unvanquished-dev (Ping timeout: 245 seconds) [07:24] <+`Ishq> Hmmm [07:24] <+`Ishq> I might have an idea for a gameplay mode: [07:24] <+`Ishq> Or not really gameplay mode [07:24] <+`Ishq> A replacement for stages [07:25] <+`Ishq> Aliens and humans both get a new structure (or an existing structure can be adapted) [07:25] <+`Ishq> They can build these where ever they want, but they have to be a certain distance from each other. [07:26] <+`Ishq> The number of these structures indicated how many upgrades and base build points they'll have access to. [07:26] <+`Ishq> If they lose these structures, they lose access to upgrades and build points [07:27] <+`Ishq> I'm still thinking through the next part, but here is what I have so far. It is regarding built points: [07:27] <+`Ishq> *build [07:28] <+`Ishq> Once you get the build pionts from the structure, and a another structure you build using those build points dies, you don't get them back [07:28] <+kharnov> didn't you already bring this up before [07:28] <+kharnov> sounds good though [07:28] <+`Ishq> If you want those build points back, you have to kill an enemy structure [07:28] <+`Ishq> Or [07:28] < EckleckLighat> I thnk it would make comebacks brutally difficult to pull off [07:28] <+`Ishq> You have to make another expansion [07:29] <+`Ishq> That's the idea behind map control [07:29] <+`Ishq> You don't get to comeback if you fail [07:29] < EckleckLighat> oooh [07:29] < EckleckLighat> ok [07:29] <+`Ishq> Unless you're really good [07:29] <+kharnov> would you be willing to code this? [07:29] <+`Ishq> yeah [07:29] < EckleckLighat> I guess it would put one on edge [07:29] <+EmperorJack> so more repeater/egg fords? [07:29] <+kharnov> then go for it [07:29] <+`Ishq> somewhat, not necessarily repeater/eggs [07:29] <+kharnov> we can experiment with it over the month of september [07:29] <+`Ishq> I want to flesh the entire idea out [07:29] <+kharnov> make a thread [07:29] <+kharnov> you will lose track here [07:29] danmal [~primary@CPE-121-219-99-181.lnse2.lon.bigpond.net.au] has joined #unvanquished-dev [07:29] <+`Ishq> After [07:30] <+EmperorJack> if fwds are easier to defend with buildings, ie: more bp [07:30] <+`Ishq> I want to get initial suggestions from IRC [07:30] <+`Ishq> Yes, and one of the big problems with current forwards is that they die to easily [07:30] <+`Ishq> My idea around this is this: [07:30] <+EmperorJack> and i'd say eggs would have to lose their creep power [07:30] <+`Ishq> each one of your expasnions will allow you to attack 3 enemy expansions [07:31] <+`Ishq> Only once you kill all enemy expansions [07:31] <+EmperorJack> unless the way each team works with this structure is different [07:31] <+`Ishq> Can you kill their main base. [07:31] <+`Ishq> Rationale behind this is that you can't sneakily RC hop or kill expansions from behind [07:31] <+EmperorJack> So if you get behind buildings are invincible :P ??? [07:32] <+EmperorJack> Not so sure about that [07:32] <+`Ishq> If you camp invincible buildings [07:32] <+`Ishq> Your expansions die [07:32] <+`Ishq> And those buildings aren't invincible anymore [07:32] <+`Ishq> But, I'm iffy about the invincble buildings part [07:33] <+`Ishq> Perhaps allow layered BP [07:33] <+`Ishq> eg [07:33] <+`Ishq> Start with 50 BP [07:33] <+`Ishq> And then with each new expansion built [07:33] <+`Ishq> Each expansion gets 10 additional BP or so [07:33] <+`Ishq> So they can be made stronger [07:33] <+`Ishq> So it makes sense to attack the more forward expansions [07:33] <+`Ishq> Than the expansions in the back [07:33] <+`Ishq> Which are more strongly defended [07:34] <+`Ishq> note that these expansions only have local BP pools [07:34] <+`Ishq> Which cannot be shared between expansions [07:34] <+`Ishq> So yes, expansions will have uneven build point distribution [07:36] Signoff gavlig: #unvanquished-dev (Ping timeout: 268 seconds) [07:37] <+EmperorJack> and if upgrades are affected by amount of expansions you say? [07:37] <+EmperorJack> like stages [07:38] <+`Ishq> Yes [07:38] <+`Ishq> http://i.imgur.com/QnlZ5.jpg [07:38] <+`Ishq> This is how it might lool [07:38] <+`Ishq> stars are alien fwds [07:38] <+`Ishq> circles are human fwds [07:38] <+`Ishq> Numbers are BP counts [07:39] <+`Ishq> Humans built those at the same time [07:39] <+`Ishq> Or built another struct while one wasn't finished building [07:39] <+`Ishq> I mean aliens... [07:39] <+`Ishq> Main bases are in the corner [07:39] <+`Ishq> *Look [07:40] <+`Ishq> As you can see, the humans are about to get owned by the aliens [07:40] <+`Ishq> Because they have more fwds [07:40] <+`Ishq> more upgrades [07:40] <+`Ishq> And more defenses [07:43] <+`Ishq> So yeah... [07:43] <+`Ishq> That's that [07:43] <+`Ishq> This is the basic design for winning/losing [07:43] <+EmperorJack> I see [07:44] <+EmperorJack> I think in regards to upgrades, we need some kind of alien perk system [07:44] <+`Ishq> Like? [07:44] <+EmperorJack> Like passive upgrades you purchase [07:44] <+EmperorJack> So they are more customisable, now who posted on forums something like this... [07:44] <+`Ishq> eg [07:44] <+`Ishq> 10% more damage [07:45] <+`Ishq> 10% more hp [07:45] <+EmperorJack> Or like quicker regen [07:45] <+EmperorJack> Hp [07:45] <+`Ishq> Hm [07:46] <+`Ishq> Perhaps [07:48] <+`Ishq> Also [07:48] <+`Ishq> For my idea [07:48] <+`Ishq> Repeater functionality won't be changed. [07:48] <+`Ishq> You can use repeaters as they currently are [07:49] <+`Ishq> I think using a new structure to power expansions would be best. [07:49] <+`Ishq> Now... [07:49] <+`Ishq> Certain issues that I see: [07:49] <+`Ishq> - Very long games [07:50] <+`Ishq> - Might not work with a smaller number of players [07:51] <+`Ishq> I'll make a forum post on this in a bit. [07:52] <+EmperorJack> Also map size [07:53] <+EmperorJack> too small/too bitg [07:53] <+EmperorJack> big* [07:53] StalKermit [~StalKer@98.232.116.78.rev.sfr.net] has joined #unvanquished-dev [07:53] Signoff StalKermit: #unvanquished-dev (Changing host) [07:53] StalKermit [~StalKer@unaffiliated/stalkermit] has joined #unvanquished-dev [07:54] <+`Ishq> yea [08:10] EckleckLighat [~EckleckLi@CPE001839ea7fb8-CM001adea99f1c.cpe.net.cable.rogers.com] has left #unvanquished-dev () [08:24] < rhez> slave? it's no slave... [08:25] <+kharnov> welcome to two hours after the discussion [08:26] < rhez> I don't see a conclusion/final decision to its naming [08:26] <+kharnov> man, some of the NS2 aliens are extremely unintimidating [08:26] <+kharnov> http://www.unknownworlds.com/cache/thumbnails/Gorge_Render_02_800x597.jpg [08:26] <+kharnov> that's the gorge [08:26] <+kharnov> that's what, a rhino with a glowing belly? [08:26] <+EmperorJack> thats a builder right? [08:26] <+kharnov> i have no idea [08:27] <+EmperorJack> granger will always win though [08:27] <+kharnov> http://www.unknownworlds.com/cache/thumbnails/Skulk_01_800x622.jpg [08:27] <+kharnov> this is the skulk with its creepy molester eyes [08:27] <+EmperorJack> even though I still rather enjoy sinking saws into them... [08:28] <+kharnov> come to think of it [08:28] <+kharnov> the only cool designs in NS2 are the maps [08:28] <+kharnov> and that's just because they have glowy blue shit everywhere [08:28] <+EmperorJack> they have nice dynamics [08:29] <+kharnov> http://www.unknownworlds.com/cache/thumbnails/ns2_engine_test2_800x481.jpg [08:29] <+kharnov> yeah no, our human is way more badass [08:29] <+kharnov> compared to Generic Green Army guy [08:29] <+kharnov> might as well keep ripping off 40K's imperial guard while you're at it [08:30] <+kharnov> it's pretty clear where they got their design from [08:30] <+kharnov> http://images.wikia.com/warhammer40kfanon/images/3/3d/Cadian_Shock_Trooper.jpg [08:30] <+kharnov> the gold standard of Generic Green Army people [08:31] <+kharnov> at least we had the foresight to color the future with gray chainmail pajamas [08:31] <+kharnov> thus we are the clear victors [08:31] <+kharnov> NS2 - 0, Unvanquished - 1 [08:31] < Khaos> Drew another flying alien, but it just looks like a wasp+digimon :\ [08:31] <+kharnov> also their flying alien is like the least intimidating thing ever [08:32] <+kharnov> the lerk does not strike me as "i'm going to kill you" [08:32] <+kharnov> the lerk strikes me as "i am going to fly up to the protection of the forest canopy and chew on some greens" [08:32] < Khaos> Now THIS is scary http://www.unknownworlds.com/images/ns2/screenshots/MattTheLerk.jpg [08:32] <+kharnov> yes [08:32] <+kharnov> i will give them that [08:33] <+kharnov> seriously though [08:33] < rhez> lolwut [08:33] <+kharnov> once we push out some amazing concept art and have all our maps take advantage of engine features, we will look almost as good as NS2 [08:33] <+kharnov> or perhaps on par with it [08:33] <+kharnov> but that's just visuals [08:33] <+kharnov> we need to overhaul gameplay too [08:33] < Khaos> Rants already there [08:34] <+kharnov> yeah [08:34] <+kharnov> our tyrant looks infinitely better than any NS2 alien [08:34] <+kharnov> infinitely [08:34] < rhez> uh [08:34] <+`Ishq> A lerk with my face on it would look inifinitely better than any face NS2 could put on it. [08:34] <+kharnov> what bugs me about NS2 aliens is that they take way too many features from earth animals, and they're obvious ones [08:34] <+kharnov> thus they look lame [08:34] <+`Ishq> Unv - 2 NS2 - 0 [08:35] DevHC_ [~devhc@dsl4E5CDBD7.pool.t-online.hu] has joined #unvanquished-dev [08:35] <+`Ishq> Although... [08:35] <+kharnov> NS2 is really nothing more than effective distribution of pretty concept art and maps with blue glowy shit everywhere [08:35] <+`Ishq> if NS2 offered to buy a pic of my face [08:35] <+`Ishq> Unv - 1 NS2 - 1 [08:35] <+`Ishq> omg 2 DevHCs! [08:35] < rhez> nah; he's switchoing clients or something [08:35] < rhez> switching* [08:36] <+`Ishq> No... [08:36] <+`Ishq> He clearly cloned himself. [08:36] < rhez> right. [08:36] <+kharnov> the only thing i admire in NS2 is their creep effect, which is amazing [08:36] <+kharnov> besides that they're lame [08:36] <+`Ishq> Their building animations [08:36] <+`Ishq> Are sweet [08:36] <+kharnov> yeah but ours aren't even started on [08:36] <+`Ishq> And their graphics are impressive. [08:36] <+kharnov> we can still make awesome animations [08:37] <+`Ishq> Not without vertex animation I think [08:37] <+kharnov> also brb sleep [08:37] <+`Ishq> Which we don't support [08:37] Signoff kharnov: #unvanquished-dev (Quit: Leaving.) [08:37] < rhez> hmph [08:37] < rhez> is jm here [08:37] < rhez> nope. [08:37] Signoff DevHC: #unvanquished-dev (Read error: Connection reset by peer) [08:37] <+`Ishq> Nooooooooooooooooo [08:37] <+`Ishq> 1 DevHC died D: [08:37] < rhez> so `Ishq [08:37] < rhez> 31 37 40 [08:38] <+`Ishq> soon [08:38] < rhez> anyways... [08:38] < rhez> the turret rotating is part of the code is it? [08:38] < rhez> as in, when it detects an alien, it spins around [08:39] < rhez> and adjusts to aim at it [08:39] < rhez> that "animation" is part of the code right? [08:39] < rhez> I mean [08:40] <+cron> yes rhez, the code is rotating only certain bones [08:40] <+EmperorJack> NOTICE: Big hype party game US SERVER now! This notice is to get your attention and suck you in [08:40] < rhez> like, death animation is only triggered once by code, but rotating around is triggered all times [08:40] < rhez> if alien is in range that is [08:40] <+cron> camera animations are sep from the model [08:41] < rhez> is there a way to make the turret rotate more smoothly? right now it looks like if it's having some sort of lag [08:42] <+cron> ugh.. too tired to play EmperorJack D: [08:42] <+cron> gotta zzz [08:42] < rhez> same concept when it's turning up and down [08:42] <+`Ishq> rhez: TODO [08:42] < rhez> uhh [08:42] < rhez> does that mean I should add that [08:42] < rhez> to my todo list [08:44] FoxOne [~foxone@d-24-153-48-160.cpe.metrocast.net] has joined #unvanquished-dev [08:44] < rhez> ok [08:45] < rhez> !todo add is there a way to make the turret rotate more smoothly? right now it looks like if it's having some sort of lag [08:45] <+console> rhez: The operation succeeded. (Todo #46 added) [08:45] < rhez> also `Ishq [08:45] < rhez> !todo 45 [08:45] <+console> rhez: Active todo for rhez: <`Ishq> TODO, add PROTOCOL to a location where it is available to both client and gamelogic. (Added at 07:59 AM, August 24, 2012) [08:55] gimhael [~matthias@p4FC58391.dip0.t-ipconnect.de] has joined #unvanquished-dev [08:56] < gimhael> good morning [08:56] < rhez> hi gimhael [09:00] <+`Ishq> Morning. [09:19] Signoff Dracone: #unvanquished-dev (Read error: Connection reset by peer) [09:29] Signoff Khaos: #unvanquished-dev (Quit: Page closed) [10:00] < DevHC_> fuck this shit [10:01] < DevHC_> out of nowhere, `Ishq proposes an idea that is surely a clone of at least 1 random idea proposed @ tremulous.net [10:01] < DevHC_> immediately what comes to mind: [10:01] <+`Ishq> DevHC_: Please find the idea that I cloned. [10:02] <+`Ishq> And while certain ideas may borrow concepts or be similar to ideas proposed on trem.net, they won't be the same [10:02] <+`Ishq> or may have different implementations [10:02] < DevHC_> - this is an unexplained, aka. arcade-like ruleset, similar to the the "anti-camp" idea proposed once @ tremulous.net [10:02] <+`Ishq> It's closer to domination I would day. [10:03] < DevHC_> (the anti-camp idea was about a buildable that humans/aliens need to build away from the base and defend that, otherwise something gets detracted) [10:03] <+`Ishq> Similar to, but not the same. [10:04] < DevHC_> - this is not at all thought out, yet it is almost presented as "oh i've though about something new and epic, and that is where the direction should go" [10:04] < DevHC_> so after these, i would think that there would be some criticism coming from someone, but no [10:05] < DevHC_> kharnov, that fucking useless idiot, as always, says "sounds good" [10:05] <+`Ishq> The reason I posted it was for criticism [10:05] < DevHC_> this is pretty much how the name got chosen [10:06] < DevHC_> `Ishq> Similar to, but not the same. <-- NO SHIT, SHERLOCK, greenish-light-brown shit != light-brownish-green shit [10:06] Dany0 [~Dany0@242.35.broadband7.iol.cz] has joined #unvanquished-dev [10:07] <+`Ishq> I have to wake up early tomorrow. [10:07] <+`Ishq> I'll read this when I wake up [10:07] <+`Ishq> g'nite. [10:08] < DevHC_> i fantasize that one day, i'd collect all the ideas from tremulous.net, and present them as a big "network of alternatives" to the wiki [10:08] < DevHC_> and that would overload the minds of everyone here [10:09] < DevHC_> *<~kharnov> omfg, i can't handle so much epicness !!!* [10:12] < gimhael> what is that proposal you're talking about ? [10:12] * DevHC_ is about to paste a MiB of log text, kharnov: prepare [10:12] <+EmperorJack> DevHC can I impersonate you for 1 line? [10:13] <+EmperorJack> Please :D [10:13] < DevHC_> u can use <~DevHC>, meaning "approximately DevHC said" [10:13] <+EmperorJack> I want to use the word WRONG [10:13] <+EmperorJack> capitalized [10:14] < gimhael> WRONG is not a word, it's a lifestyle [10:14] <+EmperorJack> Well anyway you cannot tell kharnov to prepare, he is not here and thus WRONG [10:15] <+EmperorJack> done im satisfied [10:15] < rhez> lolwut [10:15] <+EmperorJack> ^^^ [10:15] EmperorJack [~Dungeon@222-154-179-68.jetstream.xtra.co.nz] has left #unvanquished-dev () [10:16] DevHC^ [~devhc@91EC445E.dsl.pool.telekom.hu] has joined #unvanquished-dev [10:16] rhez is now known as rhez|afk [10:16] < DevHC^> gimhael: http://slexy.org/view/s2tXapSuxZ [10:19] Signoff DevHC_: #unvanquished-dev (Ping timeout: 240 seconds) [10:52] < danmal> snowballing is going to be a massive issue [10:55] < danmal> it might be hard to communicate the rules to the player as well [11:15] Signoff DevHC^: #unvanquished-dev (Remote host closed the connection) [11:31] Akele [~Akele@111.192.212.231] has joined #unvanquished-dev [11:33] < Akele> Hello [11:40] DevHC [~devhc@91EC445E.dsl.pool.telekom.hu] has joined #unvanquished-dev [11:53] DevHC_ [~devhc@91EC45B1.dsl.pool.telekom.hu] has joined #unvanquished-dev [11:56] Signoff DevHC: #unvanquished-dev (Ping timeout: 265 seconds) [12:04] rhez|afk is now known as rhez [12:04] < rhez> yes [12:30] Signoff Dany0: #unvanquished-dev (Ping timeout: 244 seconds) [12:35] Dany0 [~Dany0@242.35.broadband7.iol.cz] has joined #unvanquished-dev [12:46] rhez is now known as rhez|food [13:13] rhez|food is now known as rhez [13:17] Skullytuna [~DeathSkul@46.246.31.108] has joined #unvanquished-dev [13:17] Signoff Skullytuna: #unvanquished-dev (Changing host) [13:17] Skullytuna [~DeathSkul@unvanquished/associate/DeathSkull] has joined #unvanquished-dev [13:18] D34thy [~DeathSkul@cpe-65-25-56-61.neo.res.rr.com] has joined #unvanquished-dev [13:20] Signoff DeathSkull: #unvanquished-dev (Ping timeout: 265 seconds) [13:22] Signoff Skullytuna: #unvanquished-dev (Ping timeout: 264 seconds) [13:30] Signoff DevHC_: #unvanquished-dev (Quit: Received SIGPWNT) [13:31] Signoff Dany0: #unvanquished-dev (Ping timeout: 252 seconds) [13:35] Dany0 [~Dany0@242.35.broadband7.iol.cz] has joined #unvanquished-dev [13:46] Akele_ [~Akele@111.192.212.231] has joined #unvanquished-dev [13:49] Signoff Akele: #unvanquished-dev (Ping timeout: 252 seconds) [13:49] Akele_ is now known as Akele [13:54] DevHC [~devhc@dsl4E5CDBF5.pool.t-online.hu] has joined #unvanquished-dev [13:55] < DevHC> !google Phen375 Excess fat reduction [13:55] <+console> DevHC: Phen 375 review: ; Phen375 In Stores ~ Weight Loss Diet Plan - YouTube: ; 3 Tips for Shedding Pounds - Diet plan, Work out, and Weight Loss ...: ; Phen375 - Scam or does Phen375 actually burn fat?: (2 more messages) [13:55] < DevHC> !google Phen375 Excess fat reduction site:unvanquished.net [13:55] <+console> DevHC: No matches found. [13:57] < DevHC> !google http://unvanquished.net/wiki/index.php/User:Hazelr33 [13:57] <+console> DevHC: No matches found. [13:58] < DevHC> !google burn fat unvanquished [13:58] <+console> DevHC: Unvanquished: Redux Chapter 7, a castle fanfic | FanFiction: ; I'M NOT MOVING « The Burning Platform: ; Shelley - The Mask of Anarchy: ; History of Porto - Wikipedia, the free encyclopedia: ; TL Pagaard: Reading (1 more message) [13:58] < DevHC> !google unvanquished anti-fat phen375 [13:58] <+console> DevHC: No matches found. [13:58] < DevHC> !google burn fat unvanquished.net [13:58] <+console> DevHC: Unvanquished: Redux Chapter 7, a castle fanfic ... - FanFiction.net: ; SPECTRA: ; Shelley - The Mask of Anarchy: ; MRS. DALLOWAY: ; TL Pagaard: Reading list: (1 more message) [13:59] < DevHC> !google unvanquished phen375is really a fat burner [13:59] <+console> DevHC: No matches found. [13:59] < DevHC> !google best way to lose weight unvanquished.net [13:59] <+console> DevHC: Marathoning Matters: BMI is Brain Dead: ; Marathoning Matters: Weight and Performance: ; Amazon.com: The Unvanquished: The Corrected Text ...: ; Battlestar Galactica Viewing (2 more messages) [14:00] < DevHC> [14:00] < DevHC> S00N(TM) 900913 show u***********.net as the first hit when someone searches for fat burners [14:00] < DevHC> +will [14:35] kharnov [~kharnov@unvanquished/developer/kharnov] has joined #unvanquished-dev [14:35] mode/#unvanquished-dev [+v kharnov] by ChanServ [14:35] <+kharnov> yes hello [14:36] < rhez> darn [14:37] <+Ingar> sometimes I wish I had ops on this channel [14:37] <+kharnov> what happened? [14:37] <+Ingar> op me for a second and I will demonstrate [14:37] <+kharnov> i can't [14:38] < rhez> herp [14:38] <+Ingar> well in short /kick DevHC Spam [14:38] < DevHC> Ingar: click my balls [14:38] <+kharnov> was he spamming again? [14:38] < rhez> well [14:38] <+Ingar> quite [14:38] <+kharnov> can i see a log? [14:38] < rhez> "bot spamming" [14:38] < DevHC> i was optimizing the 900913 search engine [14:39] <+Ingar> mmm how do I save the current channel log in irssi [14:39] < DevHC> !google how do I save the current channel log in irssi [14:39] <+console> DevHC: Startup HOWTO - Irssi - The client of the future: ; Manual - Irssi - The client of the future: ; Irssi Help: ; Irssi quickstart guide (Linux Reviews): ; Anton Fagerberg - My perfect Irssi setup: (1 more message) [14:40] <+kharnov> who does console belong to? [14:41] < rhez> `Ishq I believe [14:41] < rhez> or cron [14:41] <+kharnov> looks like neither [14:41] < DevHC> !info [14:41] <+kharnov> Username: bburhans@unvanquished/daemon/console [14:41] < DevHC> D: [14:42] <+kharnov> bburhans: your bot is being used for extreme bot spam [14:42] < rhez> lol [14:42] < DevHC> !google how to ban an IRC bot [14:42] <+console> DevHC: Frequently Asked Questions about Internet Relay Chat ... - (IRC) Help: ; Yourbot IRC Bot Commands: Owner: ; Mirc bot global ban. [Archive] - Justin.tv Community Help Forums: ; pltplp.net - Bobot++ - an IRC bot: ; (1 more message) [14:42] (Users #unvanquished-dev) [14:42] [+_ds_ ] [+Ingar ] [ Aaron5367] [ D34thy] [ FoxOne ] [ Snake ] [14:42] [+`Ishq ] [+kharnov] [ Akele ] [ danmal] [ gimhael] [ StalKermit ] [14:42] [+console] [+NoXzema] [ Amanieu ] [ Dany0 ] [ lae ] [ The_Medistation1] [14:42] [+cron ] [+Qrntz ] [ bburhans ] [ db- ] [ nosuni ] [ trinitrotoluene-] [14:42] [+Gireen ] [+Sixthly] [ CIA-36 ] [ DevHC ] [ rhez ] [ UniqPhoeniX ] [14:42] Irssi: #unvanquished-dev: Total of 30 nicks [0 ops, 0 halfops, 10 voices, 20 normal] [14:43] < DevHC> so anyways [14:43] <+kharnov> use that !google command one more time and i'll show you how to ban you [14:43] < DevHC> the bot? [14:43] Signoff D34thy: #unvanquished-dev (Read error: Connection reset by peer) [14:44] <+kharnov> your spam is unacceptable, whether it's you being your own vile personality or acting through the means of a bot [14:44] <+kharnov> this is your absolute last warning from me [14:44] <+kharnov> do not continue this [14:44] < DevHC> !google http://unvanquished.net/wiki/index.php/User:Hazelr33 Phen375 Excess fat reduction [14:44] <+console> DevHC: No matches found. [14:45] <+kharnov> i don't even care if nobody is around to read it because you're filling up the backlog with bullshit and people don't need to scroll through that [14:46] < DevHC> i did, however, point out that i've been SEOing to get "fat burner" point to this article: http://unvanquished.net/wiki/index.php/User:Hazelr33 [14:47] <+kharnov> any luck on that log, Ingar? [14:48] < DevHC> here's the log: http://slexy.org/view/s2eRcRBRLU [14:48] < DevHC> lol @ recent wiki changes [14:48] < DevHC> 1. Bclifford31 New user account [14:49] < DevHC> 2. Hazelr33 New user account [14:49] < DevHC> Funnychum26 New user account [14:49] < DevHC> ^3. [14:49] < DevHC> Hazelr33 now owns the fat burner article [14:49] <+kharnov> surprise surprise: you can interface with the bot over private messages instead of having to make the whole channel read [14:49] < DevHC> can u guess what article Bclifford31 will create tomorrow? [14:50] < DevHC> but that b BORING D: [14:50] < DevHC> it goes like this: [14:50] <+kharnov> no, you are going to use it over private messages or i'm going to +q that bot [14:50] <+Ingar> kharnov: apperently the irssi log function only saves new messages [14:50] < DevHC> lol [14:50] < DevHC> 1. !google fat burners unvanquished.net [14:50] <+Ingar> ah [14:50] < DevHC> 2. hey DevHC, wtf r u doing? [14:51] < DevHC> 3. :trollfaes: [14:51] <+kharnov> i'm not debating or discussing this further. if console continues to be abused, i am going to mute the bot until we figure something out [14:52] <+kharnov> so far it has only been used for bot spam instead of legitimate usage, which is upsetting [14:52] < DevHC> r u going to remove the http://unvanquished.net/wiki/index.php/User:Hazelr33 sp4m? [14:52] <+kharnov> yes [14:53] <+kharnov> gone [14:54] < DevHC> rhez: i bet u 1 tremcookie that Bclifford31 will add sp4m before Funnychum26 will [14:55] <+kharnov> Kharnov (Talk | contribs | block)‎ blocked Funnychum26 (Talk | contribs) with an expiry time of indefinite (account creation disabled) (Spamming links to external sites) [14:55] <+kharnov> same with the other two registrations [14:56] <+Qrntz> https://raw.github.com/gist/5a786e7c9d887d8d63c0/1ef242aff2422152ef8ea0166d4c076fb5e5b036/gistfile1.txt [14:56] <+kharnov> in fact i am going to go through the registration log right now and ban every spam account [14:57] < DevHC> ROFL [14:57] < rhez> I didn't know we had tremcookies. [14:57] <+Qrntz> yeah, I thought so too