September 10, 2010 ============================================================================= Title : Vega Industries: Research Outpost 13 (beta 1) Filename: : map-vega-beta1.pk3 Author : Stijn "Ingar" Buys Email Address : ingar@telenet.be Web Site(s) : http://ingar.satgnu.net/tremulous Description : Map for the open source game Tremulous http://www.tremulous.net Credits to : ID-Software for Quake III Arena, darklegion for Tremulous ============================================================================= All files in this pk3 archive are available under the conditions of the Creative Commons License http://creativecommons.org/licenses/by-sa/3.0 ============================================================================= VEGA INDUSTRIES: RESEARCH OUTPOST 13 Vega Industries Research Outpost 13 Large corporations take their research very serious. Only the smartest and brightest are hired, and no effort is spared to protect these valuable human resources from harm. Research Outpost 13 was probably the safest place in the universe. On a small planet with a harsh and frozen climate, hidden in an otherwise uninteresting part of the galaxy, the outpost provided a well-protected shelter from the hostile environment. And like outposts usually do, it harboured a strange sense of tranquility, that given enough time would drive anyone insane with boredom. This funny green creature was a most welcome diversion. It had hidden itself inside a cargo container on the monthly supply run, and when the scientists found it, hungry and exhausted, they couldn't resist but to offer the poor creature some milk and cookies. Kyp... a funny name for a funny creature. Kyp didn't mind all the running around and neurotic button pushing. After all, these weren't the usual kind of scientists: they seemed more interested in keeping their machines running than indecently prodding caged creatures with their devices. As usually happens in large corporations, the janitor was the first to notice something had gone terribly wrong. Kyp's cage hade been left wide open and the creature was nowhere to be found. "This is no place to leave little creatures wandering around", the janitor murmured peevishly. "And who do you think will have to clean up all the surprises it is going to leave behind?" The echo of an eerie sound interrupted his grumbling. The power supply had been acting weird all morning, and most of the equipment seemed to disagree with their blueprint specifications. "That damned rodent must have been shewing the cables. A few high-voltage jolts will teach it some manners. Serves him well." The idea almost brought a smile to the janitor's face. Almost. The monster breathing down his neck was far from green and cuddly. If anything, it looked like the scientists had delved too eagerly and too deep and had awakened something that should have been left alone. Two seconds later, the janitor's blood-stained broom hits the floor. (To be continued) SKYBOX The Skybox was created with the personal edition of Terragen Classic http://www.planetside.co.uk/ I used Spirit's tutorial and skybox scripts http://maps.sp1r1t.org/tutorials/q3a_create_skybox/ TEXTURES The textures were created from pictures and edited with the Gimp. The Vega Industries logo was made with Inkscape. Contact me if you're interested in the original high-res XCF textures. MODELS The monitor model and texture were made by f0rqu3. The monitor display textures were made by Ingar, display background by Karvajalka. The sign model was created by Karvajalka, textures by Ingar. The ceiling light models and textures were created by Karvajalka. The terminal model and textures were made by Karvajalka. The console model was made by Thorn. The toolcart and animated pump models were made by Thorn, textures by Thorn & Ingar. The container and plant models and textures were made by Ingar. The vehicle model was made by Ingar. The fire extinguisher model was taken from the Tremulous map "Sector B17" and was made by gareth. http://tremulous.net/forum/index.php?topic=4478.0 The globe model was made by Ingar. The globe texture was created by Jeremy "Jestr" Gardner. The original, high-resolution version can be downloaded here: http://www.celestiamotherlode.net/catalog/show_addon_details.php?addon_id=227 The blue plastic container model and the rack model were taken from the Tremulous map "Metro" and were made by KOsAD http://kosad93.googlepages.com/metro.html SOUNDS The sounds were edited with Audacity. I used my own recordings and a number of sounds from the pdsounds collection. http://www.pdsounds.org/ The synthloops were made with ZynAddSubFX. STATISTICS q3map2 -leaktest -samplesize 8 -meta q3map2 -vis -saveprt -hint q3map2 -light -fast -shade -dirty -patchshadows -samples 3 -bounce 8 -bouncegrid -cpma Construction time: 9 months Compile time: 41 minutes (AMD Phenom II X4 955) 17876 brushes, 1753 patches, 103 model instances THANKS Thorn[mDc] for the models, testing and advice gareth for the model and support StalKermit for support Karvajalka for the awesome models maci for hosting on satgnu Lava_Croft for testing and advice #satgnu for support f0rqu3 for the model and testing Jestr for the globe texture KOsAD for the models Taiyo.uk for the slime shader and trigger example from the Tremulous map "Slimepunk" The contributors of the pdsounds collection. #tremulous on the freenode IRC network All =KCT= members HISTORY 2010-09-10 beta 1 first official release improved pipe construction on the upper level raised the vehicle above the floot added broken door sound to the workshop door added flashlight near the workshop added wheeltracks in the outside area changed office lamp improved terminal screens improved vehicle skin improved console skin 2010-09-08 pre-release 10 added extra ventilation shaft lowered pipes below the corridor floors improved plasma tube shader added signs added fire extinguisher model from sector b17 added blue container and rack models from metro added more target_speakers and target_locations updated office interior added office exterior scenery and smoke particles added animated pump model and associated shaders added plant2 roots 2010-08-22 pre-release 9 changed layout of the mixer hall crate spam added vehicle model moved default bases updated the company slogan 2010-08-16 pre-release 8 renamed map to "Vega Industries: Research Outpost 13" added logos added ase models optimized vis changed metal stairs layout changed holo emitter sound 2010-08-08 pre-release 7 2010-04-12 pre-release 6 2010-04-06 pre-release 5 2010-04-05 pre-release 4 2010-01-24 pre-release 3 2010-01-10 pre-release 2 2009-12-25 pre-release 1 initial pre-release initial texture set release 2009-12-12 first texture Questions, bugs or suggestions? Send them to ingar@telenet.be