December 6, 2009 ============================================================================= Title : Nano! Filename : map-nano.pk3 Author : Ingar=KCT= Email Address : ingar@telenet.be Web Site(s) : http://ingar.satgnu.net/tremulous Description : Map for the open source game Tremulous http://www.tremulous.net Credits to : ID-Software for Quake III Arena, darklegion for Tremulous, and all contributors of maps, sounds, textures... This map was made with Open Source software: Linux, KDE, the Gimp, Audacity, NetRadiant. ============================================================================= The Nano map file is available under the conditions of the Creative Commons License http://creativecommons.org/licenses/by-sa/2.5 ============================================================================= This is the sixth release of my third tremulous map. NANO I originaly made this map to challenge myself and to see if it was possible to build a small and playable tremulous map in a short amount of time. Many players seemed to like the concept and the response has made me improve the map several times. I hope you enjoy it as much as I did. NOTES The TremBru vending machine requires cg_BounceParticles 1 to function properly. ACKNOWLEDGEMENTS Most textures are taken from Yves 'evillair' Allaire's Quake 3: Arena textures set 8 http://evillair.net/ e8lighttrim_red and e8lighttrim_red.blend were not part of the original texture set and were made by swapping the red and blue RGB channels of e8lighttrim and e8lighttrim.blend original KhalsaCola vending machine texture by 'supertanker', original granger drawing by 'Akele' edited by 'Ingar' Skybox Top of the Heap by 'Mighty Pete' http://www.geocities.com/petes-oasis/ (converted to jpg) Sounds Recorded and edited by 'Ingar' ing_fanloop1.wav ing_fanloop2.wav Cut from larger sounds found at http://pdsounds.tuxfamily.org trapdoor-start.wav trapdoor-stop.wav Sounds taken from tremulous 1.1.0 maps electricspark.wav wind2.wav Models can model from the map 'SectorB17' by 'gareth' original trembru can texture by 'gareth' original khalsacola texture by 'Supertanker', original can texture by 'gareth' original granger drawing by 'Akele', THANKS Thorn[mDc], DVSoftware and the Fun-Zone regulars Lava_Croft and #satgnu The Mercenaries Guild F0rqu3 for the polygonOffset trick Who-[Soup] for Uncreation Jex for ATCS Salut SlidinZ! The =KCT= Crew STATISTICS Brushes: 5272 Entities: 161 Compile time: 5 minutes (Intel Core 2 Duo E6700) SOURCE The source .map file is included in the .pk3, and can be opened with a quake map editor like GtkRadiant or NetRadiant. The following settings were used to compile the map: q3map2 -leaktest -samplesize 8 -meta q3map2 -vis -saveprt q3map2 -light -fast -shade -dirty -patchshadows -samples 3 -bounce 6 -bouncegrid To generate the minimap (needs NetRadiant, I removed the hints from the map first): q3map2 -minimap -size 512 -sharpen 1 -border 0 HISTORY 2009-12-06: Final Added flares to the large yellow lights Added fans in the lower tower Added ambient sounds to the tunnels and outposts Updated tower particles Added vending machines Added broken light particles in the blue tunnel Updated locations Updated shaders 2009-04-12: Beta 4 Fixed stage trapdoor triggers Corrected a few texturing errors Worked on the shadow problems with rounded courners patch meshes Removed hanging lamps in the base area Slightly wider Upper Tower area Fixed sparklies in the tunnel corridor Improved player clip 2009-04-05: Beta 3 Completely new base area Smoother hallway ceilings, removed a few ridges Improved team colors Tower stage trapdoor 2008-03-11: Beta 2 Enlarged the base area even more Added two new small rooms Made the doors in the lower tower somewhat wider Added particles to the tower 2007-06-24: Beta 1 Enlarged the base area Replaced the tunnels by more elaborate corridors Fixed the the tunnel floor and ceiling patches 2007-05-25: Alpha 1 Initial public release Questions, bugs or suggestions? Send them to ingar@telenet.be