October 2, 2009 ============================================================================= Title : Church-Castle Heptameron Filename : map-heptameron.pak Author : Ingar =KCT= Email Address : ingar@telenet.be Web Site(s) : http://users.telenet.be/ingar Description : Map for the open source game Quake2World http://quake2world.net Credits to : ID-Software for Quake II the Quake2World project This map was made with free software: Linux, KDE, the Gimp, NetRadiant, Audacity ============================================================================= The heptameron .map file is available under the conditions of the General Public License version 2. http://www.gnu.org/licenses/old-licenses/gpl-2.0.html ============================================================================= CHURCH-CASTLE HEPTAMERON Sin, Wrath, Redemption The church-castle Heptameron was originaly built by highland monks as a refuge in times of need. Subsequently, it has been occupied by various forces and through time, the structure was expanded and several areas were added. Modern day warfare has rendered these kind of structures obsolete, but its remote and inhospitable location makes it an excellent training ground. This is my fourth map for Quake2World, inspired by my muse and most likely by a few oldschool quake maps. This is release beta 2. ACKNOWLEDGEMENTS This map uses textures from the following textures sets: 'Tech1' by 'Sock' http://www.planetquake.com/simland 'Egyptian' by 'Sock' http://www.planetquake.com/simland Yves 'evillair' Allaire's Quake 3: Arena textures set 7 http://evillair.net/ e7brnmetal.tga e7sky_02.tga the Andromeda texture set by 'Speedy' http://speedy.planetquake.gamespy.com/textures.htm u_py1_or_glow.tga u_support2.tga the Quake Retexturing Project http://facelift.quakedev.com/retexture/ door05_3.tga 04water2.tga textures by 'Shebob' http://www.shebob.com wood.tga the Titan texture set by 'Mighty Pete' 1titantiles.tga 2titanwall.tga textures by Randy 'Ydnar' Reddig http://www.ydnar.com flat_dk.tga all normal maps where made by 'Ingar' Skybox 'Elbrus' by 'Speedy' http://www.planetquake.com/speedy Models mushroom by Ken 'kat' Beyer http://www.katsbits.com/ plants from Todd Gantzler's multi-plant pack Sounds from the game 'Tremulous' http://www.tremulous.net jumppad.wav water_drip_fast.wav water_drip_med.wav water_drip_slow.wav water_rush.wav from the 'freesound.org soundspack' http://www.quake3forum.com/forum/viewtopic.php?f=10&t=41581 Distributed under the Creative Commons Sampling Plus 1.0 license http://creativecommons.org/licenses/sampling+/1.0/ teleport.wav (original filename 20703__Elektrocell__spacedrone1.wav) recorded by 'Ingar' button.wav STATISTICS Brushes: 4126 Entities: 339 Compile time: 45 minutes (Intel Core2Duo E6700) HISTORY 2009-10-02 Beta 2 added map models removed teleporter effects moved a few weapons added quad damage 2009-09-27 Beta 1 added texture normal maps replaced target_speaker entities with misc_emit corrected several misaligned texture added a teleporter to the red armor room added teleporter pads minor brushwork 2008-08-21 Alpha 2 touched up a few rooms, added lightning gun room with teleporter button sound models (trees, plants, mushrooms) lowered the water level in the river 2008-07-20 Alpha 1, initial release Questions, bugs or suggestions? Send them to ingar@telenet.be